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Mane recharging?
#1
I want to make a move of mana recharging for my char, but I really not sure how shall I do that.
I know the method of ntsd - creating a beer bottle and holding him in a high y value. but if someone hit me, the bottle is revealed!
I cant either make another t/6 object \edit the exist one, because it's just a char - not a mod...
someone know abouyt another way?
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#2
Give him a key combination which send character into frame with negative mp tag.

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#3
nethermind, found a way.
In the frame of mana recharging, I create a T0 object, with special bdy.
the frame next was to frame in which there is a itr/8 with the same bdy, that leading to the drinking frame.
in all the frames there is no bdy, but in the T0 there is, and his injury leading to next 1000.
if there is no itr/8 the move continue to a frame where the bottle deleted and from there to injury frame.
it's look all right, but your move do no damage... :D
hope you understand my bad english...

in frames:
frame 1 - nothing special, just next and wait:0
frame 2 - opoint(kind 2) of the bottle. and wpoint the hold him down.
frame 3 - state 17, and special wpoint, no bdy.
frame 4 - same as frame 3, but with opoint of T0 object at his first frame.
frame 5 - itr/8 with special y value, that lead to frame 3. wait 0. no bdy.
frame 6 - wpoint with weaponact: 1000, lead to injury frame. no bdy

the T0 object:
frame 1 - wait 5, next: 1000, pic: 1000, state: 3005
frames injury,falling ,burn & ice - wait 0, all the other same as first frame.

known bugs:
com under the char when recharging.
no damage delete to the char from the move.
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#4
just add "mp: -5" in the frames in which you want to recharge mp bar.
...............
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#5
the "mp" tag work like this only in the start of the move - the frame that the key combination lead to - but if you want to make a continual move, you need to do all this complicated thing...
but thank you, anyway.
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