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Another problem
#11
Yes. You dash/roll in the opposite direction with D<J/A (back, not forward) if you don't have enough MP. It looks off because of the position and the magical momentum shift to the opposite side. I will remove it simply for balance's sake.

I didn't put too much thought into what moves would be right with it and what wouldn't as my first goal was to find a working code that allowed what I wanted. Moves like Whirlwind, Fire Run, and Hurricane Kick would feel to benefit a lot out of this. I might sneak a few moves into stop_run instead (a huge buff for EX's offense probably :P). Easier to program, although slightly harder to do in the game.
I really just was curious to see if there was a way around it. It seems there isn't a state that can make the player unturnable.
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#12
(04-30-2014, 06:06 PM)Bat Tamer Wrote:  I might sneak a few moves into stop_run instead (a huge buff for EX's offense probably :P). Easier to program, although slightly harder to do in the game.
That sounds reasonable for the benefit you can get.
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