04-30-2014, 06:06 PM
Yes. You dash/roll in the opposite direction with D<J/A (back, not forward) if you don't have enough MP. It looks off because of the position and the magical momentum shift to the opposite side. I will remove it simply for balance's sake.
I didn't put too much thought into what moves would be right with it and what wouldn't as my first goal was to find a working code that allowed what I wanted. Moves like Whirlwind, Fire Run, and Hurricane Kick would feel to benefit a lot out of this. I might sneak a few moves into stop_run instead (a huge buff for EX's offense probably :P). Easier to program, although slightly harder to do in the game.
I really just was curious to see if there was a way around it. It seems there isn't a state that can make the player unturnable.
I didn't put too much thought into what moves would be right with it and what wouldn't as my first goal was to find a working code that allowed what I wanted. Moves like Whirlwind, Fire Run, and Hurricane Kick would feel to benefit a lot out of this. I might sneak a few moves into stop_run instead (a huge buff for EX's offense probably :P). Easier to program, although slightly harder to do in the game.
I really just was curious to see if there was a way around it. It seems there isn't a state that can make the player unturnable.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.