I'm not sure how many people knew this, but I'll just make a thread on it anyway. I was redoing Julian from the ground up and noticed something interesting. Pressing F7 when a homing projectile is out refreshes the homing time. I managed to make projectiles last forever, but when I kept doing it on Julian's skulls I noticed some odd slowness and y-axis adjustment. I haven't tested to see if the awkward glitches work with Dennis's balls.
Try it out for yourself.
Try it out for yourself.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.