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Interesting nitpick
#1
I'm not sure how many people knew this, but I'll just make a thread on it anyway. I was redoing Julian from the ground up and noticed something interesting. Pressing F7 when a homing projectile is out refreshes the homing time. I managed to make projectiles last forever, but when I kept doing it on Julian's skulls I noticed some odd slowness and y-axis adjustment. I haven't tested to see if the awkward glitches work with Dennis's balls.
Try it out for yourself.
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#2
im not sure if that is a bug, but here are some things i know:
-Julian's skulls tend to move down on the y-axis. i notice this a long time ago when playing with my friend(his skulls can hit items on ground after travelling far enough)
-chases will automatically move towards the right if the dvx is not set.
-if im not wrong, things stuck in the ground(not sure if it is just the body stuck or the whole thing), will have limitations to moving. when i was dcing magnums blue ball at first, the ball only has z-axis movement because of this. i also remember a ball i did a long time ago that can only move on the x-axis, even though i didnt put dvz:550
back from the dead.....kinda
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#3
F7 refreshes all objects health bars, which homing and object timers are based on.
You can f*** up a lot of things with it.
And odd movement on Julians skulls also happens without F7.
We noticed as they consistently hit the bottles in survival, when freshly spawned skulls are too high to do that.
The slowness is probably due to the health bar resetting and thus the predefined animation sequence not running properly.
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