Is it possible?
Im trying to create a teq that lets you catch your opponent and have him stop in midair even if he is jumping.. it works 100% for normal char's that are on the ground but it doesn't work then they jump or with flying opponents that are higher in the air than normal like Dragonknight..
What can I do?
Im trying to create a teq that lets you catch your opponent and have him stop in midair even if he is jumping.. it works 100% for normal char's that are on the ground but it doesn't work then they jump or with flying opponents that are higher in the air than normal like Dragonknight..
What can I do?
Code:
<frame> 329 GENJUTSU
pic: 18 state: 6 wait: 1 next: 330 dvx: 0 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 00 hit_d: 0 hit_j: 0 mp: 50
wpoint:
kind: 1 x: 42 y: -999 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 335 335 caughtact: 132 132
itr_end:
itr:
kind: 7 x: -20 y: 70 w: 80 h: 45 vrest: 1
itr_end:
<frame_end>
<frame> 330 GENJUTSU
pic: 19 state: 6 wait: 1 next: 331 dvx: 0 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: -999 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: -20 y: 70 w: 80 h: 45 vrest: 1
itr_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 335 335 caughtact: 132 132
itr_end:
<frame_end>
<frame> 331 GENJUTSU
pic: 20 state: 6 wait: 3 next: 332 dvx: 25 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: -999 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: -20 y: 70 w: 80 h: 45 vrest: 1
itr_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 335 335 caughtact: 132 132
itr_end:
<frame_end>
<frame> 332 GENJUTSU
pic: 21 state: 6 wait: 1 next: 333 dvx: 25 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: -999 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: -20 y: 70 w: 80 h: 45 vrest: 1
itr_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 335 335 caughtact: 132 132
itr_end:
<frame_end>
<frame> 333 GENJUTSU
pic: 22 state: 6 wait: 2 next: 334 dvx: 0 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: -999 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: -20 y: 70 w: 80 h: 45 vrest: 1
itr_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 335 335 caughtact: 132 132
itr_end:
<frame_end>
<frame> 334 GENJUTSU
pic: 999 state: 6 wait: 1 next: 335 dvx: 0 dvy: 0 dvz: 3 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: -999 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: -20 y: 70 w: 80 h: 45 vrest: 1
itr_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 335 335 caughtact: 132 132
itr_end:
<frame_end>
<frame> 335 GENJUTSU
pic: 84 state: 9 wait: 1 next: 339 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\013.wav
cpoint:
kind: 1 x: 64 y: 30
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 336 GENJUTSU
pic: 85 state: 9 wait: 5 next: 337 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 58 y: 29 action: 90 oid: 993
opoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 337 GENJUTSU
pic: 999 state: 9 wait: 2 next: 338 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 197 dvx: 0 dvy: 0 oid: 216 facing: 2
opoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 338 GENJUTSU
pic: 999 state: 9 wait: 2 next: 339 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 325 y: 122 action: 94 oid: 993 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 339 GENJUTSU
pic: 999 state: 10044 wait: 2 next: 340 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 340 GENJUTSU
pic: 999 state: 9 wait: 2 next: 341 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 341 GENJUTSU
pic: 999 state: 9 wait: 2 next: 342 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: -999 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 342 GENJUTSU
pic: 999 state: 9 wait: 2 next: 343 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 343 GENJUTSU
pic: 999 state: 9 wait: 2 next: 344 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 344 GENJUTSU
pic: 999 state: 9 wait: 2 next: 345 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 320
cpoint:
kind: 1 x: 58 y: 29
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 345 GENJUTSU
pic: 84 state: 9 wait: 1 next: 346 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 320
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 346 GENJUTSU
pic: 85 state: 9 wait: 1 next: 347 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 320
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 347 GENJUTSU
pic: 84 state: 9 wait: 1 next: 348 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 320
sound: data\001.wav
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0 injury: 10
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 348 GENJUTSU
pic: 85 state: 9 wait: 1 next: 349 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 349 GENJUTSU
pic: 84 state: 9 wait: 1 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 350 GENJUTSU
pic: 85 state: 9 wait: 1 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\001.wav
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 10 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0 injury: 10
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 351 GENJUTSU
pic: 84 state: 9 wait: 1 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 352 GENJUTSU
pic: 85 state: 9 wait: 1 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\001.wav
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0 injury: 10
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 353 GENJUTSU
pic: 84 state: 9 wait: 1 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\001.wav
cpoint:
kind: 1 x: 139 y: 46
vaction: 132 cover: 10 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0 injury: 10
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 354 GENJUTSU
pic: 85 state: 9 wait: 1 next: 355 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 139 y: 3000
vaction: 181 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 355 GENJUTSU
pic: 84 state: 9 wait: 4 next: 356 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\001.wav
cpoint:
kind: 1 x: 3000 y: 3000
vaction: 9998 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0 injury: 9999
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 356 GENJUTSU
pic: 999 state: 9 wait: 1 next: 357 dvx: 0 dvy: 0 dvz: 0 centerx: 120 centery: 96 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 3000 y: 3000
vaction: 9998 cover: 0 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 0
cpoint_end:
wpoint:
kind: 1 x: 45 y: 45 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 357 GENJUTSU
pic: 1 state: 6 wait: 1 next: 1 dvx: 15 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 25 y: 10 w: 37 h: 27 injury: 40 fall: 100
itr_end:
wpoint:
kind: 1 x: 45 y: 45
weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 39 y: 79 action: 199 dvx: 0 dvy: 0 oid: 216 facing: 2
opoint_end:
<frame_end>
<frame> 165 punch
pic: 133 state: 3 wait: 1 next: 166 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 85
sound: data\028.wav
itr:
kind: 2 x: 27 y: 57 w: 36 h: 25 vrest: 1
itr_end:
bdy:
kind: 0 x: 4 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
Ramond edited this post 11-10-2014 03:34 PM because: |
Please use the "code" environment next time when you post a (long) code. Thanks! |