Posts: 282
Threads: 16
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![[Image: 0d1aa27.png]](http://i.imgsafe.org/0d1aa27.png)
sorry guys, I cant work faster cause am totaly stressed out .. college started early this year .. too much pressure sorry .. but I'll always try my best and put this with my priorities .
Anyway .. what do ya think ?
Posts: 1,426
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Old usernames: Xtreme-FighterX/XFX/Neocrypt
WIP
1. Neno & Nano
![[Image: JEuBn46.gif]](https://i.imgur.com/JEuBn46.gif)
> Sprites will probably be updated by Mono ^_^
2. Goku update
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09-19-2015, 02:18 PM
(This post was last modified: 09-19-2015, 07:51 PM by Hate.)
Guys I finished all the basic sprites (punching and jump attaking not yet and I can't do them on my own).
However I made a test version so you guys can see how the character moves .. Its on the dropbox ..
And thanks Ariel for making the face pic its awesome, I changed the eyes to make him look more serious.
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(09-19-2015, 02:18 PM)Housemate Wrote: ![[Image: 5d969c6.png]](http://i.imgsafe.org/5d969c6.png)
Guys I finished all the basic sprites (punching and jump attaking not yet and I can't do them on my own).
However I made a test version so you guys can see how the character moves .. Its on the dropbox ..
And thanks Ariel for making the face pic its awesome, I changed the eyes to make him look more serious.
That is awesome! I won't be able to check it out before sunday though. Maybe friday. I just have so little free time right now, it's bizarre.
Old usernames: Xtreme-FighterX/XFX/Neocrypt
WIP
1. Neno & Nano
![[Image: JEuBn46.gif]](https://i.imgur.com/JEuBn46.gif)
> Sprites will probably be updated by Mono ^_^
2. Goku update
Thanks given by:
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I checked it out, I should actually be going to bed by now but I thought this was important also
It looks good overall. Here are some things that need some work:
- dirty pixels
- cape movement in the dance of pain sprites
- feet in the dance of pain sprites (they are too diffirent from standig etc)
- backward falling, the 'hitting ground' frame is too similar to the lying frame in my opinion. Some bending of the arms might already do this trick
You're doing a great job so far!
Old usernames: Xtreme-FighterX/XFX/Neocrypt
WIP
1. Neno & Nano
![[Image: JEuBn46.gif]](https://i.imgur.com/JEuBn46.gif)
> Sprites will probably be updated by Mono ^_^
2. Goku update
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Posts: 1,003
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Joined: Jun 2010
for the sake of giving u feedback:
great work on the basic actions!
I liked almost everything 
well memento mentioned some stuff already but one thing which was bugging me was defending frames. Its just strange how the arm sudenly appears from 1 frame to the other^^ dont realy know how u ccoulld fix that tho... well thinking bout it he could just have an shield made out of ice like firzen has one maybe...
apart from that I loved the kicks when I grabed someone
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(11-28-2015, 05:06 PM)Arcane Wrote: one thing which was bugging me was defending frames.
Sanger(mono) made those.
(11-28-2015, 05:06 PM)Arcane Wrote: for the sake of giving u feedback:
great work on the basic actions!
apart from that I loved the kicks when I grabed someone 
I made that :3
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07-19-2020, 04:26 PM
(This post was last modified: 07-19-2020, 04:29 PM by Memento.)
5 years later, a minor (and not all too serious) edit of the character is being worked on  Have been working on the guy for the past few days only, basically playing around.
Feel free to do with this as you like (goes for anyone). Just give credit for the sprites and data made by other people (credits can be found in the data file for now).
https://drive.google.com/file/d/1Oes_--3...sp=sharing
Might add updates later, but this is just a playful edit, so I might not continue it.
-----
The way it is now, it's not the LF-extended wizard, just basically 'some wizard' that uses familiar sprites and data
Old usernames: Xtreme-FighterX/XFX/Neocrypt
WIP
1. Neno & Nano
![[Image: JEuBn46.gif]](https://i.imgur.com/JEuBn46.gif)
> Sprites will probably be updated by Mono ^_^
2. Goku update
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I'm sorry but the link is currently not sharing the file. Please check, thank you.
Posts: 1,426
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07-20-2020, 02:21 PM
(This post was last modified: 08-09-2020, 02:52 PM by Memento.)
Fixed
Edit: small data update
Code: <bmp_begin>
name: Wizard
head: sprite\wizard\wizard_f.bmp
small: sprite\wizard\wizard_s.bmp
file(0-69): sprite\wizard\wizard_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\wizard\wizard_1.bmp w: 79 h: 79 row: 10 col: 7
walking_frame_rate 3
walking_speed 5.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 10.000000
running_speedz 1.600000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 26 y: 51 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 34
bpoint_end:
wpoint:
kind: 1 x: 26 y: 50 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 34
bpoint_end:
wpoint:
kind: 1 x: 26 y: 49 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 3 standing
pic: 3 state: 0 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 33
bpoint_end:
wpoint:
kind: 1 x: 26 y: 48 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 26 y: 51 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 26 y: 51 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 26 y: 51 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 26 y: 51 weaponact: 23 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 9 running
pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
sound: data\003.wav
bpoint:
x: 63 y: 40
bpoint_end:
wpoint:
kind: 1 x: 59 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 10 running
pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
bpoint:
x: 61 y: 39
bpoint_end:
wpoint:
kind: 1 x: 44 y: 52 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 11 running
pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
sound: data\004.wav
bpoint:
x: 57 y: 39
bpoint_end:
wpoint:
kind: 1 x: 30 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 12 heavy_obj_walk
pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 13 heavy_obj_walk
pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 14 heavy_obj_walk
pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 15 heavy_obj_walk
pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 16 heavy_obj_run
pic: 125 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 40 y: 38
bpoint_end:
wpoint:
kind: 1 x: 37 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 17 heavy_obj_run
pic: 126 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 47 y: 38
bpoint_end:
wpoint:
kind: 1 x: 42 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 18 heavy_obj_run
pic: 127 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 41 y: 38
bpoint_end:
wpoint:
kind: 1 x: 36 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 15 w: 28 h: 64
bdy_end:
<frame_end>
<frame> 19 heavy_stop_run
pic: 128 state: 15 wait: 7 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 42 y: 35
bpoint_end:
wpoint:
kind: 1 x: 34 y: 24 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 16 w: 27 h: 64
bdy_end:
<frame_end>
<frame> 20 normal_weapon_atck
pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 19 y: 36 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 10 w: 26 h: 67
bdy_end:
<frame_end>
<frame> 21 normal_weapon_atck
pic: 71 state: 3 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 18 y: 32 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 8 w: 29 h: 71
bdy_end:
<frame_end>
<frame> 22 normal_weapon_atck
pic: 72 state: 3 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 51 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 36 h: 68
bdy_end:
<frame_end>
<frame> 23 normal_weapon_atck
pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 55 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 9 w: 36 h: 66
bdy_end:
bdy:
kind: 0 x: 25 y: 61 w: 17 h: 18
bdy_end:
<frame_end>
<frame> 25 normal_weapon_atck
pic: 70 state: 3 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 33 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 11 w: 30 h: 69
bdy_end:
<frame_end>
<frame> 26 normal_weapon_atck
pic: 75 state: 3 wait: 1 next: 27 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 60 y: 35 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 11 w: 31 h: 69
bdy_end:
<frame_end>
<frame> 27 normal_weapon_atck
pic: 76 state: 3 wait: 1 next: 28 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 64 y: 51 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 10 w: 36 h: 71
bdy_end:
<frame_end>
<frame> 28 normal_weapon_atck
pic: 77 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 13 y: 43 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 11 w: 34 h: 68
bdy_end:
<frame_end>
<frame> 30 jump_weapon_atck
pic: 80 state: 3 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 19 y: 31 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 7 w: 32 h: 58
bdy_end:
<frame_end>
<frame> 31 jump_weapon_atck
pic: 81 state: 3 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 26 weaponact: 34 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 27 y: 8 w: 34 h: 59
bdy_end:
<frame_end>
<frame> 32 jump_weapon_atck
pic: 82 state: 3 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 63 y: 45 weaponact: 24 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 35 w: 28 h: 35
bdy_end:
bdy:
kind: 0 x: 29 y: 12 w: 26 h: 38
bdy_end:
<frame_end>
<frame> 33 jump_weapon_atck
pic: 83 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 48 weaponact: 25 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 30 w: 28 h: 38
bdy_end:
bdy:
kind: 0 x: 26 y: 9 w: 26 h: 37
bdy_end:
<frame_end>
<frame> 35 run_weapon_atck
pic: 70 state: 3 wait: 1 next: 21 dvx: 6 dvy: 0 dvz: 0 centerx: 43 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 34 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 15 w: 31 h: 65
bdy_end:
<frame_end>
<frame> 36 run_weapon_atck
pic: 85 state: 3 wait: 2 next: 37 dvx: 4 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 63 y: 52 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 15 w: 34 h: 65
bdy_end:
<frame_end>
<frame> 37 run_weapon_atck
pic: 86 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 43 weaponact: 25 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 40 dash_weapon_atck
pic: 90 state: 3 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 17 y: 29 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 10 w: 35 h: 52
bdy_end:
<frame_end>
<frame> 41 dash_weapon_atck
pic: 91 state: 3 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 26 weaponact: 34 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 31 w: 30 h: 37
bdy_end:
bdy:
kind: 0 x: 23 y: 8 w: 34 h: 33
bdy_end:
<frame_end>
<frame> 42 dash_weapon_atck
pic: 92 state: 3 wait: 1 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 63 y: 45 weaponact: 24 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 35 w: 27 h: 38
bdy_end:
bdy:
kind: 0 x: 27 y: 13 w: 30 h: 33
bdy_end:
<frame_end>
<frame> 43 dash_weapon_atck
pic: 93 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 49 weaponact: 25 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 39 w: 33 h: 33
bdy_end:
bdy:
kind: 0 x: 23 y: 13 w: 31 h: 37
bdy_end:
<frame_end>
<frame> 45 light_weapon_thw
pic: 94 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 17 y: 35 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 32 h: 68
bdy_end:
bdy:
kind: 0 x: 17 y: 40 w: 24 h: 10
bdy_end:
<frame_end>
<frame> 46 light_weapon_thw
pic: 95 state: 15 wait: 1 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 15 y: 30 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 8 w: 27 h: 71
bdy_end:
<frame_end>
<frame> 47 light_weapon_thw
pic: 96 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 107 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 19 dvy: -4 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 17 y: 18 w: 48 h: 33
bdy_end:
bdy:
kind: 0 x: 27 y: 49 w: 23 h: 29
bdy_end:
<frame_end>
<frame> 50 heavy_weapon_thw
pic: 27 state: 15 wait: 4 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 23 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 7 w: 22 h: 73
bdy_end:
<frame_end>
<frame> 51 heavy_weapon_thw
pic: 28 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 104 y: 36 weaponact: 10 attacking: 0 cover: 0 dvx: 13 dvy: -5 dvz: 2
wpoint_end:
bdy:
kind: 0 x: 8 y: 39 w: 61 h: 23
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 30 h: 24
bdy_end:
<frame_end>
<frame> 52 sky_lgt_wp_thw
pic: 97 state: 15 wait: 3 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 28 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 4 w: 31 h: 63
bdy_end:
<frame_end>
<frame> 53 sky_lgt_wp_thw
pic: 98 state: 15 wait: 1 next: 54 dvx: 0 dvy: -2 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 16 y: 25 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 10 w: 36 h: 23
bdy_end:
bdy:
kind: 0 x: 28 y: 30 w: 32 h: 39
bdy_end:
<frame_end>
<frame> 54 sky_lgt_wp_thw
pic: 99 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 67 y: 71 weaponact: 23 attacking: 0 cover: 0 dvx: 16 dvy: 8 dvz: 3
wpoint_end:
bdy:
kind: 0 x: 22 y: 15 w: 38 h: 38
bdy_end:
bdy:
kind: 0 x: 19 y: 37 w: 26 h: 29
bdy_end:
<frame_end>
<frame> 55 weapon_drink
pic: 107 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
sound: data\042.wav
wpoint:
kind: 1 x: 54 y: 28 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 56 weapon_drink
pic: 108 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 54 y: 28 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 57 weapon_drink
pic: 109 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 54 y: 27 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 58 weapon_drink
pic: 108 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 54 y: 28 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 60 punch(1)
pic: 70 state: 3 wait: 1 next: 61 dvx: 2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5
wpoint:
kind: 1 x: 19 y: 36 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 33 y: 10 w: 26 h: 67
bdy_end:
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1
itr_end:
<frame_end>
<frame> 61 punch(1)
pic: 71 state: 3 wait: 2 next: 62 dvx: 2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 18 y: 32 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 8 w: 29 h: 71
bdy_end:
opoint:
kind: 1 x: 66 y: 46 action: 80 dvx: 8 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 62 punch(1)
pic: 72 state: 3 wait: 3 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 68 y: 48 weaponact: 23 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 12 w: 35 h: 68
bdy_end:
itr:
kind: 0 x: 36 y: 9 w: 40 h: 55 dvx: 3 dvx: 3 fall: 30 arest: 15 bdefend: 60 injury: 20
itr_end:
opoint:
kind: 1 x: 80 y: 49 action: 45 dvx: 0 dvy: 0 dvz: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 63 punch(1)
pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 55 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 9 w: 36 h: 66
bdy_end:
bdy:
kind: 0 x: 25 y: 61 w: 17 h: 18
bdy_end:
<frame_end>
<frame> 65 punch(2)
pic: 70 state: 3 wait: 1 next: 66 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5
wpoint:
kind: 1 x: 46 y: 33 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 11 w: 30 h: 69
bdy_end:
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1
itr_end:
<frame_end>
<frame> 66 punch(2)
pic: 74 state: 3 wait: 0 next: 67 dvx: 2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 33 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 11 w: 30 h: 69
bdy_end:
<frame_end>
<frame> 67 punch(2)
pic: 74 state: 3 wait: 1 next: 68 dvx: 2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 33 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 11 w: 30 h: 69
bdy_end:
opoint:
kind: 1 x: 66 y: 46 action: 80 dvx: 8 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 68 punch(2)
pic: 73 state: 3 wait: 3 next: 69 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\008.wav
wpoint:
kind: 1 x: 60 y: 35 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 11 w: 31 h: 69
bdy_end:
itr:
kind: 0 x: 36 y: 9 w: 40 h: 55 dvx: 3 dvx: 3 fall: 30 arest: 15 bdefend: 60 injury: 20
itr_end:
opoint:
kind: 1 x: 93 y: 48 action: 45 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 69 punch(2)
pic: 73 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 35 weaponact: 33 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 11 w: 31 h: 69
bdy_end:
<frame_end>
<frame> 70 super_punch
pic: 114 state: 3 wait: 2 next: 71 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
bpoint:
x: 39 y: 36
bpoint_end:
wpoint:
kind: 1 x: 34 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 25 w: 34 h: 55
bdy_end:
bdy:
kind: 0 x: 41 y: 17 w: 16 h: 12
bdy_end:
<frame_end>
<frame> 71 super_punch
pic: 56 state: 3 wait: 3 next: 72 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\076.wav
wpoint:
kind: 1 x: 38 y: 42 weaponact: 24 attacking: 3 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 15 w: 34 h: 65
bdy_end:
opoint: #orb
kind: 1 x: 90 y: 41 action: 70 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
itr:
kind: 10 x: 10 y: -11 w: 142 h: 94 dvx: 4 dvy: -16
fall: 70 vrest: 10 bdefend: 50 injury: 40 zwidth: 55
itr_end:
<frame_end>
<frame> 72 super_punch
pic: 57 state: 7 wait: 4 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 43 weaponact: 25 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 11 w: 31 h: 68
bdy_end:
itr:
kind: 10 x: 10 y: -11 w: 95 h: 94 dvx: 4 dvy: -18
fall: 70 vrest: 10 bdefend: 50 injury: 20 zwidth: 55
itr_end:
<frame_end>
<frame> 73 super_punch
pic: 56 state: 3 wait: 1 next: 74 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 14 w: 29 h: 63
bdy_end:
<frame_end>
<frame> 74 super_punch
pic: 56 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79
hit_a: 75 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 14 w: 29 h: 63
bdy_end:
<frame_end>
<frame> 75 super_punch2
pic: 56 state: 3 wait: 2 next: 76 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
sound: data\008.wav
wpoint:
kind: 1 x: 38 y: 42 weaponact: 24 attacking: 3 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 15 w: 34 h: 65
bdy_end:
opoint: #orb
kind: 1 x: 90 y: 41 action: 70 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 76 super_punch2
pic: 57 state: 7 wait: 5 next: 77 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 43 weaponact: 25 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 28 h: 68
bdy_end:
itr:
kind: 0 x: 10 y: -138 w: 182 h: 241 dvx: 6 dvy: 15
fall: 70 vrest: 30 bdefend: 50 injury: 60 zwidth: 55
itr_end:
<frame_end>
<frame> 77 super_punch
pic: 56 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79
hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 14 w: 29 h: 63
bdy_end:
<frame_end>
Tele push from SWU Rudolf, modified by Memento
<frame> 79 jump_attack
pic: 137 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 6 w: 29 h: 58
bdy_end:
<frame_end>
<frame> 80 jump_attack
pic: 132 state: 3 wait: 1 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 10 w: 35 h: 57
bdy_end:
<frame_end>
<frame> 81 jump_attack
pic: 133 state: 3 wait: 1 next: 82 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 22 y: 9 w: 35 h: 56
bdy_end:
<frame_end>
<frame> 82 jump_attack
pic: 134 state: 3 wait: 1 next: 83 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 6 w: 29 h: 60
bdy_end:
<frame_end>
<frame> 83 jump_attack
pic: 135 state: 3 wait: 3 next: 84 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 37 w: 52 h: 17 dvx: 9 dvy: -5 fall: 70 arest: 15 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 11 y: 2 w: 29 h: 63
bdy_end:
<frame_end>
<frame> 84 jump_attack
pic: 136 state: 3 wait: 1 next: 79 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 32 y: 40 w: 36 h: 16 dvx: 9 dvy: -5 fall: 70 arest: 15 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 11 y: 5 w: 28 h: 63
bdy_end:
<frame_end>
<frame> 85 run_atk
pic: 70 state: 3 wait: 4 next: 86 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\995.wav
wpoint:
kind: 1 x: 20 y: 36 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 16 w: 31 h: 63
bdy_end:
<frame_end>
<frame> 86 run_atk
pic: 71 state: 3 wait: 2 next: 87 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 32 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 11 w: 33 h: 70
bdy_end:
opoint:
kind: 1 x: 79 y: 44 action: 20 dvx: -5 dvy: 0 oid: 204 facing: 1
opoint_end:
<frame_end>
<frame> 87 run_atk
pic: 72 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 43 weaponact: 25 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 29 y: 11 w: 31 h: 68
bdy_end:
opoint:
kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
<frame_end>
<frame> 90 dash_attack
pic: 132 state: 3 wait: 1 next: 91 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 18 y: 10 w: 35 h: 57
bdy_end:
<frame_end>
<frame> 91 dash_attack
pic: 133 state: 3 wait: 1 next: 92 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 22 y: 9 w: 35 h: 56
bdy_end:
<frame_end>
<frame> 92 dash_attack
pic: 134 state: 3 wait: 1 next: 93 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 6 w: 29 h: 60
bdy_end:
<frame_end>
<frame> 93 dash_attack
pic: 135 state: 3 wait: 7 next: 94 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 17 y: 37 w: 52 h: 17 dvx: 14 dvy: -5 fall: 70 arest: 9 bdefend: 60 injury: 80
itr_end:
bdy:
kind: 0 x: 11 y: 2 w: 29 h: 63
bdy_end:
<frame_end>
<frame> 94 dash_attack
pic: 136 state: 3 wait: 1 next: 96 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 32 y: 40 w: 36 h: 16 dvx: 14 dvy: -5 fall: 70 arest: 9 bdefend: 60 injury: 80
itr_end:
bdy:
kind: 0 x: 11 y: 5 w: 28 h: 63
bdy_end:
<frame_end>
<frame> 95 dash_defend
pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 14 y: 19 w: 28 h: 36
bdy_end:
bdy:
kind: 0 x: 28 y: 37 w: 24 h: 34
bdy_end:
<frame_end>
<frame> 96 dash_attack
pic: 137 state: 3 wait: 3 next: 96 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 6 w: 29 h: 58
bdy_end:
<frame_end>
<frame> 97 run_attack
pic: 105 state: 3 wait: 2 next: 98 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 98 run_attack
pic: 106 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 100 rowing
pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 21 y: 41 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 101 rowing
pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 102 rowing(x)
pic: 68 state: 6 wait: 2 next: 103 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 75 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 103 rowing(x)
pic: 59 state: 6 wait: 2 next: 104 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 47 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 104 rowing(x)
pic: 100 state: 6 wait: 2 next: 105 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 61 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 105 rowing
pic: 100 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 106 rowing
pic: 59 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 293 y: 198 w: 1 h: 1 vrest: 1
itr_end:
<frame_end>
<frame> 107 rowing
pic: 69 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1
itr_end:
<frame_end>
<frame> 108 rowing
pic: 117 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 44 y: 52 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 109 rowing
pic: 118 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 19 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 110 defend
pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 285 hit_Dj: 240 hit_Uj: 300 hit_Ua: 70
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
itr:
kind: 14 x: -10 y: 0 w: 90 h: 100 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint: #itr
kind: 1 x: 90 y: 41 action: 118 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 111 defend
pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 19 w: 42 h: 60
bdy_end:
<frame_end>
<frame> 112 broken_defend
pic: 46 state: 8 wait: 1 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 113 broken_defend
pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 114 broken_defend
pic: 48 state: 8 wait: 3 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 43 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 115 picking_light
pic: 36 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 34 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 32 y: 24 w: 28 h: 28
bdy_end:
<frame_end>
<frame> 116 picking_heavy
pic: 36 state: 15 wait: 2 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
wpoint:
kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 36 y: 26 w: 26 h: 25
bdy_end:
<frame_end>
<frame> 117 picking_heavy
pic: 36 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 75 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 43 w: 33 h: 37
bdy_end:
bdy:
kind: 0 x: 34 y: 19 w: 26 h: 37
bdy_end:
<frame_end>
<frame> 118 defend-x
pic: 200 state: 15 wait: 3 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 9 x: 29 y: 15 w: 51 h: 77 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
<frame_end>
<frame> 120 catching
pic: 51 state: 9 wait: 2 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
cpoint:
kind: 1 x: 61 y: 39
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 35 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 121 catching
pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 64 y: 35
vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 47 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 122 catching
pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 35
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 34 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 123 catching
pic: 52 state: 9 wait: 4 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 52 y: 36
injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
wpoint:
kind: 1 x: 44 y: 46 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 130 picked_caught
pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 39
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 28 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 131 picked_caught
pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 43 y: 39
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 25 y: 49 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 132 picked_caught
pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 41 y: 39
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 42 y: 43 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 14 w: 28 h: 66
bdy_end:
<frame_end>
<frame> 133 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 33 y: 36
cpoint_end:
wpoint:
kind: 1 x: 37 y: 45 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 134 picked_caught
pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 30 y: 37
cpoint_end:
wpoint:
kind: 1 x: 35 y: 28 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 135 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 35 y: 22
cpoint_end:
wpoint:
kind: 1 x: 39 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 35 y: 37
cpoint_end:
wpoint:
kind: 1 x: 48 y: 44 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 137 picked_caught
pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 28 y: 59
cpoint_end:
wpoint:
kind: 1 x: 38 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 138 picked_caught
pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 31 y: 51
cpoint_end:
wpoint:
kind: 1 x: 35 y: 73 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 139 picked_caught
pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 32
cpoint_end:
wpoint:
kind: 1 x: 32 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 140 picked_caught
pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 40 y: 39
cpoint_end:
wpoint:
kind: 1 x: 42 y: 38 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 141 picked_caught
pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 44 y: 40
cpoint_end:
wpoint:
kind: 1 x: 47 y: 46 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 142 picked_caught
pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 46 y: 51
cpoint_end:
wpoint:
kind: 1 x: 44 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 143 picked_caught
pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 45 y: 66
cpoint_end:
wpoint:
kind: 1 x: 56 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 144 picked_caught
pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 42 y: 55
cpoint_end:
wpoint:
kind: 1 x: 44 y: 72 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 180 falling
pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 25 y: 25 w: 21 h: 20
bdy_end:
<frame_end>
<frame> 181 falling
pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 27 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 8 y: 15 w: 30 h: 32 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 27 y: 35 w: 28 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 20 w: 24 h: 23
bdy_end:
<frame_end>
<frame> 182 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 20 h: 18
bdy_end:
<frame_end>
<frame> 183 falling
pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 49 y: 44 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 30 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 184 falling
pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 72 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 185 falling
pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 73 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 186 falling
pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 47 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 31 y: 24 w: 25 h: 23
bdy_end:
<frame_end>
<frame> 187 falling
pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 28 y: 27 w: 24 h: 26
bdy_end:
<frame_end>
<frame> 188 falling
pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 48 y: 45 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 31 w: 24 h: 21
bdy_end:
<frame_end>
<frame> 189 falling
pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 39 w: 23 h: 21
bdy_end:
<frame_end>
<frame> 190 falling
pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 53 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 191 falling
pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 73 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 200 ice
pic: 37 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 201 ice
pic: 38 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 14 x: 10 y: 9 w: 55 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 202 ice
pic: 37 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 203 fire
pic: 78 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 204 fire
pic: 79 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 205 fire
pic: 88 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 206 fire
pic: 89 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 33 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
bdy:
kind: 0 x: 22 y: 35 w: 26 h: 19
bdy_end:
<frame_end>
<frame> 207 tired
pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 64 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 44 y: 28 w: 22 h: 37
bdy_end:
bdy:
kind: 0 x: 28 y: 47 w: 28 h: 35
bdy_end:
<frame_end>
<frame> 210 jump
pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 33 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 24 w: 35 h: 58
bdy_end:
<frame_end>
<frame> 211 jump
pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 34 y: 59 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 26 w: 34 h: 56
bdy_end:
<frame_end>
<frame> 212 jump
pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 38 y: 28
bpoint_end:
wpoint:
kind: 1 x: 42 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 11 w: 29 h: 61
bdy_end:
<frame_end>
<frame> 213 dash
pic: 63 state: 5 wait: 8 next: 216 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 30
bpoint_end:
wpoint:
kind: 1 x: 29 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 43 y: 5 w: 23 h: 33
bdy_end:
bdy:
kind: 0 x: 28 y: 29 w: 21 h: 33
bdy_end:
bdy:
kind: 0 x: 18 y: 48 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 214 dash
pic: 64 state: 5 wait: 8 next: 217 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 33 y: 30
bpoint_end:
wpoint:
kind: 1 x: 44 y: 33 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 5 w: 27 h: 38
bdy_end:
bdy:
kind: 0 x: 16 y: 37 w: 36 h: 22
bdy_end:
<frame_end>
<frame> 215 crouch
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
bpoint:
x: 42 y: 55
bpoint_end:
wpoint:
kind: 1 x: 45 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 26 w: 31 h: 54
bdy_end:
<frame_end>
<frame> 216 dash
pic: 112 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 30
bpoint_end:
wpoint:
kind: 1 x: 35 y: 36 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 35 y: 8 w: 27 h: 27
bdy_end:
bdy:
kind: 0 x: 16 y: 30 w: 39 h: 37
bdy_end:
<frame_end>
<frame> 217 dash
pic: 113 state: 5 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 33 y: 30
bpoint_end:
wpoint:
kind: 1 x: 29 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 13 w: 29 h: 51
bdy_end:
<frame_end>
<frame> 218 stop_running
pic: 114 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bpoint:
x: 39 y: 36
bpoint_end:
wpoint:
kind: 1 x: 41 y: 43 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 17 y: 25 w: 30 h: 55
bdy_end:
bdy:
kind: 0 x: 45 y: 47 w: 16 h: 32
bdy_end:
<frame_end>
<frame> 219 crouch2
pic: 60 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
wpoint:
kind: 1 x: 46 y: 61 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 36 w: 29 h: 44
bdy_end:
<frame_end>
<frame> 220 injured
pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 55 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 17 w: 29 h: 61
bdy_end:
<frame_end>
<frame> 221 injured
pic: 121 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 16 w: 27 h: 63
bdy_end:
bdy:
kind: 0 x: 22 y: 37 w: 26 h: 42
bdy_end:
<frame_end>
<frame> 222 injured
pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 11 y: 24 w: 39 h: 31
bdy_end:
bdy:
kind: 0 x: 25 y: 53 w: 40 h: 27
bdy_end:
<frame_end>
<frame> 223 injured
pic: 124 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 41 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 12 y: 23 w: 40 h: 37
bdy_end:
bdy:
kind: 0 x: 27 y: 56 w: 36 h: 24
bdy_end:
<frame_end>
<frame> 224 injured
pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 13 w: 30 h: 65
bdy_end:
<frame_end>
<frame> 225 injured
pic: 131 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 54 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 18 w: 35 h: 63
bdy_end:
<frame_end>
<frame> 226 injured
pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 51 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 42 h: 58
bdy_end:
<frame_end>
<frame> 227 injured
pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 24 w: 39 h: 57
bdy_end:
<frame_end>
<frame> 228 injured
pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 23 w: 37 h: 58
bdy_end:
<frame_end>
<frame> 229 injured
pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 45 y: 47 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 29 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 57 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 232 throw_lying_man
pic: 94 state: 9 wait: 3 next: 233 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 28 y: 9
vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1
cpoint_end:
wpoint:
kind: 1 x: 21 y: 34 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 15 w: 32 h: 65
bdy_end:
<frame_end>
<frame> 233 throw_lying_man
pic: 95 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
cpoint:
kind: 1 x: 72 y: 53
vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30
cpoint_end:
wpoint:
kind: 1 x: 21 y: 33 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 28 w: 39 h: 28
bdy_end:
bdy:
kind: 0 x: 19 y: 56 w: 39 h: 24
bdy_end:
<frame_end>
<frame> 234 throw_lying_man
pic: 96 state: 9 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 67 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 30 w: 54 h: 28
bdy_end:
bdy:
kind: 0 x: 15 y: 56 w: 34 h: 24
bdy_end:
<frame_end>
<frame> 240 fire_chase
pic: 56 state: 3 wait: 5 next: 243 dvx: 1 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 243 fire_chase
pic: 56 state: 7 wait: 4 next: 244 dvx: 1 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\995.wav
opoint:
kind: 1 x: 88 y: 42 action: 60 dvx: 0 dvy: 0 oid: 662 facing: 0
opoint_end:
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 244 fire_chase
pic: 56 state: 7 wait: 3 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
opoint:
kind: 1 x: 77 y: 42 action: 60 dvx: 0 dvy: 0 oid: 662 facing: 0
opoint_end:
<frame_end>
<frame> 245 fire_chase
pic: 56 state: 7 wait: 17 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 62 y: 45 action: 0 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 250 Small_ball
pic: 56 state: 3 wait: 1 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 251 Small_ball
pic: 57 state: 3 wait: 5 next: 252 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 88 y: 42 action: 80 dvx: 10 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 252 Small_ball
pic: 57 state: 7 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 250
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
opoint:
kind: 1 x: 88 y: 42 action: 60 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 285 Tele_suck
pic: 56 state: 3 wait: 1 next: 331 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79
bpoint:
x: 44 y: 36
bpoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 40 h: 62
bdy_end:
<frame_end>
<frame> 300 disappear
pic: 60 state: 15 wait: 1 next: 301 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
wpoint:
kind: 1 x: 33 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 24 w: 35 h: 58
bdy_end:
<frame_end>
<frame> 301 disappear
pic: 61 state: 15 wait: 1 next: 302 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
wpoint:
kind: 1 x: 33 y: 60 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 24 w: 35 h: 58
bdy_end:
<frame_end>
<frame> 302 disappear
pic: 64 state: 15 wait: 2 next: 303 dvx: -9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 33 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 5 w: 27 h: 38
bdy_end:
bdy:
kind: 0 x: 26 y: 44 w: 36 h: 22
bdy_end:
<frame_end>
<frame> 303 disappear
pic: 58 state: 15 wait: 2 next: 304 dvx: -14 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 33 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 304 disappear
pic: 59 state: 15 wait: 1 next: 1210 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 33 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 331 Tele_suck
pic: 56 state: 3 wait: 4 next: 332 dvx: 550 dvy: 550 dvz: 550 centerx: 38 centery: 79
bpoint:
x: 45 y: 36
bpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint: #orb
kind: 1 x: 90 y: 41 action: 70 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 332 Tele_suck
pic: 57 state: 3 wait: 6 next: 333 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 45 y: 35
bpoint_end:
wpoint:
kind: 1 x: 47 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint: #orb
kind: 1 x: 90 y: 41 action: 72 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
itr:
kind: 3 x: 204 y: 30 w: 180 h: 28 vrest: 7 zwidth: 20
catchingact: 336 336 caughtact: 132 132
itr_end:
<frame_end>
<frame> 333 Tele_suck
pic: 56 state: 3 wait: 8 next: 334 dvx: 550 dvy: 550 dvz: 550 centerx: 38 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
itr:
kind: 14 x: -10 y: 0 w: 90 h: 100 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
itr:
kind: 3 x: 115 y: 29 w: 180 h: 28 vrest: 7 zwidth: 20
catchingact: 336 336 caughtact: 132 132
itr_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint: #orb
kind: 1 x: 90 y: 41 action: 74 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 334 Tele_suck
pic: 57 state: 3 wait: 10 next: 335 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
itr:
kind: 14 x: -10 y: 0 w: 90 h: 100 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
itr:
kind: 3 x: 28 y: 29 w: 159 h: 28 vrest: 7 zwidth: 20
catchingact: 336 336 caughtact: 132 132
itr_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 335 Tele_suck
pic: 56 state: 3 wait: 6 next: 329 dvx: 550 dvy: 550 dvz: 550 centerx: 38 centery: 79
bpoint:
x: 45 y: 35
bpoint_end:
wpoint:
kind: 1 x: 47 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 336 Tele_suck
pic: 57 state: 9 wait: 1 next: 337 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 267 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 3 y: -1 w: 82 h: 100 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 114 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 337 Tele_suck
pic: 57 state: 9 wait: 1 next: 338 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 230 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 1 y: 0 w: 79 h: 98 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 110 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 338 Tele_suck
pic: 57 state: 9 wait: 1 next: 339 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 200 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 1 y: 0 w: 79 h: 98 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 110 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 339 Tele_suck
pic: 57 state: 9 wait: 1 next: 341 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 170 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 0 y: 0 w: 80 h: 97 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 110 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 341 Tele_suck
pic: 57 state: 9 wait: 1 next: 342 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 140 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 0 y: 0 w: 80 h: 96 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 110 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 342 Tele_suck
pic: 57 state: 9 wait: 1 next: 343 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 110 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 3 y: 0 w: 77 h: 96 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 110 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 343 Tele_suck
pic: 57 state: 9 wait: 1 next: 345 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79
bpoint:
x: 42 y: 35
bpoint_end:
cpoint:
kind: 1 x: 80 y: 30
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
itr:
kind: 14 x: 3 y: 0 w: 77 h: 97 vrest: 14 zwidth: 20 bdefend: 100
itr_end:
opoint:
kind: 1 x: 110 y: 41 action: 85 dvx: 0 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Tele_suck from SWU Rudolf
<frame> 345 Tele_suck_continue
pic: 50 state: 9 wait: 1 next: 346 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 64 y: 35
vaction: 130 aaction: 346 taction: -346 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7
cpoint_end:
wpoint:
kind: 1 x: 47 y: 41 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 346 Tele_suck_continue
pic: 51 state: 9 wait: 5 next: 347 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 35
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 34 y: 41 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 347 Tele_suck_continue
pic: 52 state: 7 wait: 2 next: 348 dvx: 2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
itr:
kind: 0 x: -10 y: 0 w: 90 h: 100 vrest: 20 dvx: 16 zwidth: 5 injury: 40 bdefend: 100 fall: 20
itr_end:
wpoint:
kind: 1 x: 44 y: 46 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 348 Tele_suck_continue
pic: 51 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 349 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 42 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 15 w: 30 h: 65
bdy_end:
<frame_end>
<frame> 349 Small_ball
pic: 56 state: 3 wait: 4 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 350 Small_ball
pic: 57 state: 3 wait: 3 next: 351 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 88 y: 42 action: 80 dvx: 7 dvy: 0 oid: 658 facing: 0
opoint_end:
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 351 Small_ball
pic: 56 state: 7 wait: 2 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
opoint:
kind: 1 x: 89 y: 48 action: 0 dvx: 2 dvy: 0 oid: 658 facing: 0
opoint_end:
<frame_end>
<frame> 352 Small_ball
pic: 56 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 353 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 353 Small_ball
pic: 56 state: 3 wait: 3 next: 349 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
opoint:
kind: 1 x: 88 y: 42 action: 80 dvx: 8 dvy: 0 oid: 658 facing: 1
opoint_end:
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Replace this with the data in wizard.dat and save the file (you need a data changer for that. Don't have one? Then just wait for a next version  ).
Moves:
D>A (+A, +A): SWU-Rudolf's telepush attack, with projectile attacks as follow-up on grab
DvJ: GodHC's hellfire (edited)
D^J: disappear
D^A (+A): levitating drop attack
EDIT: Go to this post
Old usernames: Xtreme-FighterX/XFX/Neocrypt
WIP
1. Neno & Nano
![[Image: JEuBn46.gif]](https://i.imgur.com/JEuBn46.gif)
> Sprites will probably be updated by Mono ^_^
2. Goku update
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