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[solved] questions (hide broken ice/warp to a ball)
#11
(10-20-2008, 10:04 AM)MH-Razen Wrote:  i think it's a chaseball , am I right
almost what i had in mind :P.
1 shoot the ball (can chase if needed, hit_Fa: with dvx work well together if you want a semi-chase)

2 in flying frames, has itr kind 3 for the grabbing

3 in catching frames of the ball, use state: 9 of course, and have next: to a frame that opoints a t0 object with the far off bdy (I'd say use your own char's end frames (395~399) to save data files)

4 there's two variations
4.1 auto teleport
in your standing, walking, and running frames (maybe you want to include 210, and stop_run), put the itr kind 8 with dvx to the attack frame that you want to do, like an emerge from the ground attack (or you can do dvx: 1 if you just want to teleport there and u perform the attack manually)

4.2 input teleport
make a frame with the itr kind 8 (or a set of frames if you want some animation), and use a hit_X thing to bring you to this frame, and from here you can do what i mentioned in 4.1



Azriel~
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#12
no its not a chaseball.
i just want to simply throw a knife. given the opportunity if the knife hits an enemy, i want to be Able to teleport to that enemy which got hit. so if enemy gets hit, if i press a button, i will zoom right to that enemy.
simply put...which is the best recommended?
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#13
(10-21-2008, 06:30 AM)dubbleD Wrote:  no its not a chaseball.
i just want to simply throw a knife. given the opportunity if the knife hits an enemy, i want to be Able to teleport to that enemy which got hit. so if enemy gets hit, if i press a button, i will zoom right to that enemy.
simply put...which is the best recommended?

I've already explained it....

just follow the steps i'm retyping... (now in simple english and without the extra bits coz we now know what you want):

1 - your character opoints a t3 object. in flying frames have itr kind 3.

2 - in catching frames that the t3 object goes to when it meets an enemy, make it have next: to a frame that opoints your character at a frame with a far off bdy, which is the t0 bdy we need to bring your character to the caught enemy. this frame should have pic: 999 state: 3005 wait: 1 next: 1000 with the far off bdy (maybe you want it to be wait: 2 to be "safe").

3 - in your original move, there's the split again.
3.1 lock your character in a "wait mode" and you press A to teleport, and J or D to go to standing frames
3.2 go to standing frames, do a D?? move to teleport

4 - teleport frame. this is where your character has the itr kind 8 that has the dvx (next) to the next sequence of frames where your character does the attack.

if that's not understandable, then you seriously need help



Azriel~
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#14
no its good, i can understand it
thanx a lot azriel. now i need to jump right into it to get it fully into my head
buuut...my latest work on the character that im using this skill for is not accessable to me atm...
grrr...
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#15
(10-21-2008, 08:01 AM)dubbleD Wrote:  no its good, i can understand it
thanx a lot azriel. now i need to jump right into it to get it fully into my head
buuut...my latest work on the character that im using this skill for is not accessable to me atm...
grrr...

so press solved button next time.

Making this a new rule - if I read a thread is done but not solved I warn cause this guy is wasting the time of other forum members...
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