01-02-2010, 06:57 AM
As in the case of deep's ball, changing the hit_a: values in the ball's .dat sets the amount of time it lasts, and from what I understand, the max time it can last is 400 TUs, with hit_a: 1, which would be a bit more than a second? What if I want it to last longer, but not unlimited, like for 7-8 seconds?
I just thought of something, its really time consuming and complicated, but if I made the object a character instead of an attack, with running, walking, jumping, etc speeds 0 and gave it an itr and a huge bdy in all frames, it wil last as long as it has hp, so if enemies keep hitting without meaning to, it would eventually die? Would that work? Is there any better way of doing this?
Thanks.
I just thought of something, its really time consuming and complicated, but if I made the object a character instead of an attack, with running, walking, jumping, etc speeds 0 and gave it an itr and a huge bdy in all frames, it wil last as long as it has hp, so if enemies keep hitting without meaning to, it would eventually die? Would that work? Is there any better way of doing this?
Thanks.