04-15-2009, 05:50 PM
(This post was last modified: 04-16-2009, 02:00 PM by DarkFirzenEX.)
Hi Guys
For my char DarkFirzenEX, I tried to make an attack like julians col.
It should look like this:
But when I use the attack in game, the Attack spawns many pixels down from the position where my char standed.
Here the code from the attack data. (Julains col as a base)
And the code where the attack is in DarkFirzenEX's data.
Im not good a DC'ind and I really dunno why this is. Pls help!
For my char DarkFirzenEX, I tried to make an attack like julians col.
It should look like this:
But when I use the attack in game, the Attack spawns many pixels down from the position where my char standed.
Here the code from the attack data. (Julains col as a base)
Code:
<frame> 40 col
pic: 0 state: 15 wait: 3 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\089.wav
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 41 col
pic: 1 state: 15 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 95 y: 43 action: 0 dvx: 0 dvy: 0 oid: 667 facing: 0
opoint_end:
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 3
itr_end:
<frame_end>
<frame> 42 col
pic: 2 state: 15 wait: 5 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 43 col
pic: 3 state: 15 wait: 5 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 43 action: 0 dvx: 0 dvy: 0 oid: 667 ----(This oid is for a white flash which appears every second frame.. ignore it :P)---- facing: 0
opoint_end:
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 3
itr_end:
<frame_end>
<frame> 44 col
pic: 4 state: 15 wait: 5 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 45 col
pic: 3 state: 15 wait: 5 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 43 action: 0 dvx: 0 dvy: 0 oid: 667 facing: 0
opoint_end:
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 3
itr_end:
<frame_end>
<frame> 46 col
pic: 4 state: 15 wait: 5 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 22
itr_end:
<frame_end>
<frame> 47 col
pic: 3 state: 15 wait: 0 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 43 action: 0 dvx: 0 dvy: 0 oid: 667 facing: 0
opoint_end:
itr:
kind: 0 x: 10 y: 0 w: 867 h: 273 dvx: -20 dvy: -25 fall: 70 vrest: 30 bdefend: 100 injury: 100 zwidth: 37
effect: 3
itr_end:
<frame_end>
<frame> 48 col
pic: 4 state: 15 wait: 1 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 49 col
pic: 5 state: 15 wait: 0 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 50 col
pic: 5 state: 15 wait: 0 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 51 col
pic: 6 state: 15 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 190 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
And the code where the attack is in DarkFirzenEX's data.
Code:
<frame> 310 explosion
pic: 107 state: 3 wait: 1 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
sound: data\018.wav
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 311 explosion
pic: 108 state: 3 wait: 0 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\018.wav
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 312 explosion
pic: 107 state: 3 wait: 1 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 313 explosion
pic: 108 state: 3 wait: 0 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\018.wav
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 314 explosion
pic: 109 state: 3 wait: 1 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 315 explosion
pic: 108 state: 3 wait: 0 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\018.wav
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 316 explosion
pic: 109 state: 3 wait: 1 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 317 explosion
pic: 108 state: 3 wait: 0 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\018.wav
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 318 explosion
pic: 110 state: 3 wait: 8 next: 319 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 40 y: 79 action: 40 dvx: 0 dvy: 0 oid: 666 facing: 0
opoint_end:
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 319 explosion
pic: 110 state: 3 wait: 7 next: 320 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 320 explosion
pic: 110 state: 3 wait: 7 next: 321 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 321 explosion
pic: 111 state: 3 wait: 2 next: 322 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
<frame> 322 explosion
pic: 112 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 62 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 15 y: 27 w: 70 h: 71
bdy_end:
<frame_end>
Im not good a DC'ind and I really dunno why this is. Pls help!