hi! version 2.0a have mirrors of sprites(example rudolf_1_mirror.bmp), it's possible to do it in 1.9c ?
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1.9c mirrors
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12-03-2009, 07:40 PM
No.
Or well...Probably with some awesomely complex hex-work, but I doubt it. I think there might be a DC-solution out there somewhere, but i seriously doubt it's worth it.
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"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one." - Mr. Spock "A man's not dead while his name is still spoken" - Terry Pratchett, Going Postal
Nope.
1.9c doesn't have troubles running on vista, so there was no need for sprite mirroring. EDIT: Ninjas strike again. And I don't think this is possible in any way.
12-03-2009, 11:56 PM
The DC method is buggy well beyond the point of usablility, it's really
not a very viable option. Just using 2.0a where the Hexing has already been done for you is much easier, usable, and practical.
Trust you're all well.
12-04-2009, 01:19 PM
Why don't you want to use 2.0a anyways, it features all the things of 1.9c even with improved stuff and additions.
Quote of the Day f***ing Year (Click to View) Thanks given by: snorsorbet
12-04-2009, 02:28 PM
12-04-2009, 02:33 PM
Most of that "sh*t" can be removed.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels. An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe. Do not make APIs unnecessarily asynchronous. Make C++ operator > again Trump is an idiot.
can u tell me how?
(i think in hex but how)
12-04-2009, 03:19 PM
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