08-09-2009, 03:06 AM
lol, never post something help in this section, sry, and now i brought a small DC-ing question,i'm really sry >_<
so here's the problem:
i made an attack with state 3000, but when it hit a character, the frame 10 isn't played, the attack just dissapear without playing frame 10.
but if the ball hits a rock or any weapon, the frame 10 is displayed, why?
and pls delete this thread since its solved, cuz its almost a noob question.
here's the data
and i just want to say:
MANY THANKS TO LFE
so here's the problem:
i made an attack with state 3000, but when it hit a character, the frame 10 isn't played, the attack just dissapear without playing frame 10.
but if the ball hits a rock or any weapon, the frame 10 is displayed, why?
and pls delete this thread since its solved, cuz its almost a noob question.
here's the data
DC-Code:
<bmp_begin> file(0-3): sprite\sys\Rapidshot.bmp w: 79 h: 79 row: 4 col: 1 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 1 next: 1 dvx: 20 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 34 y: 32 w: 29 h: 21 dvx: 1 dvy: 0 fall: 1 vrest: 7 bdefend: 20 injury: 5 itr_end: bdy: kind: 0 x: 34 y: 32 w: 29 h: 21 bdy_end: <frame_end> <frame> 1 flying pic: 0 state: 3000 wait: 1 next: 1 dvx: 20 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 34 y: 32 w: 29 h: 21 dvx: 1 dvy: 0 fall: 1 vrest: 7 bdefend: 20 injury: 5 itr_end: bdy: kind: 0 x: 34 y: 32 w: 29 h: 21 bdy_end: <frame_end> <frame> 10 hiting pic: 1 state: 3001 wait: 1 next: 11 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 2 state: 3001 wait: 1 next: 12 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 3 state: 3001 wait: 1 next: 1000 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 1 state: 3002 wait: 1 next: 21 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 2 state: 3002 wait: 1 next: 22 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 3 state: 3002 wait: 1 next: 1000 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 flying pic: 1 state: 3003 wait: 1 next: 31 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 flying pic: 2 state: 3003 wait: 1 next: 32 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 flying pic: 3 state: 3003 wait: 1 next: 1000 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 flying pic: 1 state: 3005 wait: 1 next: 41 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 41 flying pic: 2 state: 3005 wait: 1 next: 42 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 flying pic: 3 state: 3005 wait: 1 next: 1000 dvx: 550 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
and i just want to say:
MANY THANKS TO LFE