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[solved] pic doesn't appear on char
#1
lol, never post something help in this section, sry, and now i brought a small DC-ing question,i'm really sry >_<

so here's the problem:
i made an attack with state 3000, but when it hit a character, the frame 10 isn't played, the attack just dissapear without playing frame 10.
but if the ball hits a rock or any weapon, the frame 10 is displayed, why?
and pls delete this thread since its solved, cuz its almost a noob question.

here's the data
    DC-Code:
<bmp_begin>
file(0-3): sprite\sys\Rapidshot.bmp w: 79  h: 79  row: 4  col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
 
<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 20  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 34  y: 32  w: 29  h: 21  dvx: 1  dvy: 0  fall: 1  vrest: 7  bdefend: 20  injury: 5
   itr_end:
   bdy:
      kind: 0  x: 34  y: 32  w: 29  h: 21  
   bdy_end:
<frame_end>
 
<frame> 1 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 20  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 34  y: 32  w: 29  h: 21  dvx: 1  dvy: 0  fall: 1  vrest: 7  bdefend: 20  injury: 5
   itr_end:
   bdy:
      kind: 0  x: 34  y: 32  w: 29  h: 21  
   bdy_end:
<frame_end>
 
 
<frame> 10 hiting
   pic: 1  state: 3001  wait: 1  next: 11  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 11 hiting
   pic: 2  state: 3001  wait: 1  next: 12  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 12 hiting
   pic: 3  state: 3001  wait: 1  next: 1000  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
<frame> 20 hit
   pic: 1  state: 3002  wait: 1  next: 21  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 2  state: 3002  wait: 1  next: 22  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 3  state: 3002  wait: 1  next: 1000  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
<frame> 30 flying
   pic: 1  state: 3003  wait: 1  next: 31  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 31 flying
   pic: 2  state: 3003  wait: 1  next: 32  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 32 flying
   pic: 3  state: 3003  wait: 1  next: 1000  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
 
<frame> 40 flying
   pic: 1  state: 3005  wait: 1  next: 41  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 41 flying
   pic: 2  state: 3005  wait: 1  next: 42  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 42 flying
   pic: 3  state: 3005  wait: 1  next: 1000  dvx: 550  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

and i just want to say:
MANY THANKS TO LFE
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