07-22-2010, 04:52 AM
Okey, i don´t know is this advanced DCing or not so i post it here.
I have made simple ´´clone´´ attack for Deep
Data:
!Notice! This is ball data so it´s separated (<- right word?) from Deep data and it´s type is 3, not 0
Now my problem is this:
When i use the attack, the clones work fine, but, when i attack the clones, they just disappear and leave that f-king shadow on ground and that shadow never disappears.
So i want to know: What i have to add to that^ data so there won´t be that shadow on ground when the clones get hit?
I have made simple ´´clone´´ attack for Deep
Data:
<bmp_begin>
file(0-69): sprite\sys\deep_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\deep_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\deep_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\deep_3.bmp w: 79 h: 79 row: 10 col: 7 (<- attack doesn´t use all these pics but they are not in way)
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav (<- these are copied from deep_ball.dat)
<bmp_end>
<frame> 260 jump_sword
pic: 210 state: 3 wait: 1 next: 261 dvx: 5 dvy: 0 dvz: 0 centerx: 29 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 20 w: 13 h: 60
bdy_end:
<frame_end>
<frame> 261 jump_sword
pic: 211 state: 3 wait: 1 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 35 y: 40 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 6 y: 39 w: 83 h: 28 dvx: 6 dvy: -17 fall: 70 vrest: 10 bdefend: 60 injury: 44
effect: 1
itr_end:
bdy:
kind: 0 x: 12 y: 12 w: 20 h: 59
bdy_end:
<frame_end>
<frame> 262 jump_sword
pic: 212 state: 3 wait: 1 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 44 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 26 y: -1 w: 61 h: 75 dvx: 6 dvy: -17 fall: 70 vrest: 10 bdefend: 60 injury: 44
effect: 1
itr_end:
bdy:
kind: 0 x: 11 y: 17 w: 17 h: 57
bdy_end:
<frame_end>
<frame> 263 jump_sword
pic: 213 state: 3 wait: 1 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 57 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 65 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -7 y: -10 w: 101 h: 37 dvx: -9 fall: 70 vrest: 10 bdefend: 60 injury: 12
effect: 1
itr_end:
bdy:
kind: 0 x: 62 y: 24 w: 11 h: 47
bdy_end:
<frame_end>
<frame> 264 jump_sword
pic: 214 state: 3 wait: 1 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 57 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 142 y: 35 action: 269 dvx: 0 dvy: 0 oid: 239 facing: 1
opoint_end:
wpoint:
kind: 1 x: 65 y: 43 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -7 y: 26 w: 51 h: 40 dvx: -8 fall: 70 vrest: 10 bdefend: 60 injury: 12
effect: 1
itr_end:
bdy:
kind: 0 x: 59 y: 17 w: 16 h: 55
bdy_end:
<frame_end>
<frame> 265 jump_sword
pic: 215 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 57 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 65 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 47 y: 22 w: 31 h: 54
bdy_end:
<frame_end>
<frame> 275 jump_sword
pic: 215 state: 3 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 20 w: 32 h: 57
bdy_end:
<frame_end>
<frame> 276 jump_sword
pic: 155 state: 3 wait: 3 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 1000 hit_d: 1000 hit_j: 1000
wpoint:
kind: 1 x: 33 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 16 w: 29 h: 63
bdy_end:
<frame_end>
------------------------
<frame> 266 jump_sword
pic: 145 state: 3 wait: 1 next: 267 dvx: 9 dvy: -7 dvz: 0 centerx: 50 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 62 y: 44 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 13 w: 53 h: 30
bdy_end:
<frame_end>
<frame> 267 jump_sword
pic: 146 state: 3 wait: 10 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 49 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 44 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 13 w: 60 h: 30
bdy_end:
<frame_end>
<frame> 268 jump_sword
pic: 147 state: 3 wait: 1 next: 269 dvx: 0 dvy: -1 dvz: 0 centerx: 52 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 65
wpoint:
kind: 1 x: 59 y: 43 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 14 w: 42 h: 28
bdy_end:
<frame_end>
<frame> 269 jump_sword
pic: 148 state: 3 wait: 1 next: 270 dvx: 0 dvy: 0 dvz: 0 centerx: 51 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 57 y: 42 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 1 y: 5 w: 53 h: 20 dvx: 7 dvy: 12 fall: 70 vrest: 10 bdefend: 60 injury: 68
effect: 1
itr_end:
bdy:
kind: 0 x: 30 y: 13 w: 41 h: 29
bdy_end:
<frame_end>
<frame> 270 jump_sword
pic: 149 state: 3 wait: 1 next: 271 dvx: 0 dvy: 1 dvz: 0 centerx: 19 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 14 y: 39 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 27 y: -2 w: 53 h: 63 dvx: 7 dvy: 12 fall: 70 vrest: 10 bdefend: 60 injury: 68
effect: 1
itr_end:
bdy:
kind: 0 x: 3 y: 17 w: 29 h: 51
bdy_end:
<frame_end>
<frame> 271 jump_sword
pic: 159 state: 3 wait: 1 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 18 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 14 y: 38 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 15 y: 39 w: 54 h: 43 dvx: 7 dvy: 12 fall: 70 vrest: 10 bdefend: 60 injury: 68
effect: 1
itr_end:
bdy:
kind: 0 x: 4 y: 13 w: 32 h: 53
bdy_end:
<frame_end>
<frame> 272 jump_sword
pic: 158 state: 3 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 37 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 3 y: 8 w: 30 h: 55
bdy_end:
<frame_end>
file(0-69): sprite\sys\deep_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\deep_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\deep_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\deep_3.bmp w: 79 h: 79 row: 10 col: 7 (<- attack doesn´t use all these pics but they are not in way)
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav (<- these are copied from deep_ball.dat)
<bmp_end>
<frame> 260 jump_sword
pic: 210 state: 3 wait: 1 next: 261 dvx: 5 dvy: 0 dvz: 0 centerx: 29 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 13 y: 20 w: 13 h: 60
bdy_end:
<frame_end>
<frame> 261 jump_sword
pic: 211 state: 3 wait: 1 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 35 y: 40 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 6 y: 39 w: 83 h: 28 dvx: 6 dvy: -17 fall: 70 vrest: 10 bdefend: 60 injury: 44
effect: 1
itr_end:
bdy:
kind: 0 x: 12 y: 12 w: 20 h: 59
bdy_end:
<frame_end>
<frame> 262 jump_sword
pic: 212 state: 3 wait: 1 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 44 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 26 y: -1 w: 61 h: 75 dvx: 6 dvy: -17 fall: 70 vrest: 10 bdefend: 60 injury: 44
effect: 1
itr_end:
bdy:
kind: 0 x: 11 y: 17 w: 17 h: 57
bdy_end:
<frame_end>
<frame> 263 jump_sword
pic: 213 state: 3 wait: 1 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 57 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 65 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -7 y: -10 w: 101 h: 37 dvx: -9 fall: 70 vrest: 10 bdefend: 60 injury: 12
effect: 1
itr_end:
bdy:
kind: 0 x: 62 y: 24 w: 11 h: 47
bdy_end:
<frame_end>
<frame> 264 jump_sword
pic: 214 state: 3 wait: 1 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 57 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 142 y: 35 action: 269 dvx: 0 dvy: 0 oid: 239 facing: 1
opoint_end:
wpoint:
kind: 1 x: 65 y: 43 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -7 y: 26 w: 51 h: 40 dvx: -8 fall: 70 vrest: 10 bdefend: 60 injury: 12
effect: 1
itr_end:
bdy:
kind: 0 x: 59 y: 17 w: 16 h: 55
bdy_end:
<frame_end>
<frame> 265 jump_sword
pic: 215 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 57 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 65 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 47 y: 22 w: 31 h: 54
bdy_end:
<frame_end>
<frame> 275 jump_sword
pic: 215 state: 3 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 32 y: 20 w: 32 h: 57
bdy_end:
<frame_end>
<frame> 276 jump_sword
pic: 155 state: 3 wait: 3 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 1000 hit_d: 1000 hit_j: 1000
wpoint:
kind: 1 x: 33 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 18 y: 16 w: 29 h: 63
bdy_end:
<frame_end>
------------------------
<frame> 266 jump_sword
pic: 145 state: 3 wait: 1 next: 267 dvx: 9 dvy: -7 dvz: 0 centerx: 50 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 62 y: 44 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 28 y: 13 w: 53 h: 30
bdy_end:
<frame_end>
<frame> 267 jump_sword
pic: 146 state: 3 wait: 10 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 49 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 58 y: 44 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 13 w: 60 h: 30
bdy_end:
<frame_end>
<frame> 268 jump_sword
pic: 147 state: 3 wait: 1 next: 269 dvx: 0 dvy: -1 dvz: 0 centerx: 52 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 65
wpoint:
kind: 1 x: 59 y: 43 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 30 y: 14 w: 42 h: 28
bdy_end:
<frame_end>
<frame> 269 jump_sword
pic: 148 state: 3 wait: 1 next: 270 dvx: 0 dvy: 0 dvz: 0 centerx: 51 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 57 y: 42 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 1 y: 5 w: 53 h: 20 dvx: 7 dvy: 12 fall: 70 vrest: 10 bdefend: 60 injury: 68
effect: 1
itr_end:
bdy:
kind: 0 x: 30 y: 13 w: 41 h: 29
bdy_end:
<frame_end>
<frame> 270 jump_sword
pic: 149 state: 3 wait: 1 next: 271 dvx: 0 dvy: 1 dvz: 0 centerx: 19 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 14 y: 39 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 27 y: -2 w: 53 h: 63 dvx: 7 dvy: 12 fall: 70 vrest: 10 bdefend: 60 injury: 68
effect: 1
itr_end:
bdy:
kind: 0 x: 3 y: 17 w: 29 h: 51
bdy_end:
<frame_end>
<frame> 271 jump_sword
pic: 159 state: 3 wait: 1 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 18 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 14 y: 38 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 15 y: 39 w: 54 h: 43 dvx: 7 dvy: 12 fall: 70 vrest: 10 bdefend: 60 injury: 68
effect: 1
itr_end:
bdy:
kind: 0 x: 4 y: 13 w: 32 h: 53
bdy_end:
<frame_end>
<frame> 272 jump_sword
pic: 158 state: 3 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 15 y: 37 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 3 y: 8 w: 30 h: 55
bdy_end:
<frame_end>
Now my problem is this:
When i use the attack, the clones work fine, but, when i attack the clones, they just disappear and leave that f-king shadow on ground and that shadow never disappears.
So i want to know: What i have to add to that^ data so there won´t be that shadow on ground when the clones get hit?
Might be back, might be not :^) anyways awesome to see you guys again!