Many thanks Razen MH. Great admin, helpful. I'll be counting on more help and of course read all the guides, although I come from Polish.
Sorry, that writes the topic [SOLVED], but it isn't solved. My new problem is not matching with the attack. In my attack clones teleports to the enemy, attack, inflict damage, but does not fully coincide with the enemy. The attack is not the end hits the ground and I can not improve. I am counting on your help.
Sorry, that writes the topic [SOLVED], but it isn't solved. My new problem is not matching with the attack. In my attack clones teleports to the enemy, attack, inflict damage, but does not fully coincide with the enemy. The attack is not the end hits the ground and I can not improve. I am counting on your help.
Code:
<bmp_begin>
file(0-3): sprite\sys\atak1.bmp w: 150 h: 120 row: 4 col: 1
<bmp_end>
<frame> 0 flying
pic: 999 state: 400 wait: 4 next: 1 dvx: 0 dvy: -50 dvz: -50 centerx: -60 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 flying
pic: 0 state: 3005 wait: 4 next: 2 dvx: 0 dvy: 0 dvz: -50 centerx: -60 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 2 flying
pic: 2 state: 3005 wait: 8 next: 3 dvx: 0 dvy: 0 dvz: -50 centerx: -60 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 50 y: 80 w: 50 h: 40 dvy: -40 injury: 100 bdefend: 70 fall: 70 vrest: 40
itr_end:
bdy:
kind: 0 x: 29 y: 4 w: 98 h: 24
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3005 wait: 4 next: 1000 dvx: 0 dvy: 0 dvz: -50 centerx: -60 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 10 hiting
pic: 2 state: 3000 wait: 10 next: 11 dvx: 0 dvy: -15 dvz: -50 centerx: -60 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 50 y: 80 w: 50 h: 40 injury: 100 bdefend: 70 fall: 50 vrest: 10
itr_end:
bdy:
kind: 0 x: 29 y: 4 w: 98 h: 24
bdy_end:
<frame_end>
<frame> 11 hiting
pic: 3 state: 3000 wait: 4 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 75 centery: 120 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
Code:
<frame> 240 klon
pic: 79 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 30
opoint:
kind: 1 x: 120 y: 79 action: 0 dvx: 0 dvy: 0 oid: 265 facing: 0
opoint_end:
wpoint:
kind: 1 x: 33 y: 58 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>