11-07-2010, 05:29 PM (This post was last modified: 11-07-2010, 05:30 PM by Zero.)
I found a Weapon which i hadn't knewn before.
I wanted to download it, but the link was broken.
And now i want to ask, if someone know this one or have it .
If I remember correctly, that the Teleporter made by Azriel. As my skim of the mainsite went without any success, I can only recommend PMing Az. If he still has the file, that is
Silverthorn / Blue Phoenix ~ Breaking LFE since 2008 ~
that's interesting, never knew it was put up there (15579 downloads lol). anyways i can't remember if i still have it (might be in one of my old hard drives). I'll go look tomorrow night or sth.
11-07-2010, 09:21 PM (This post was last modified: 11-07-2010, 09:55 PM by Alblaka.)
What exactly are we talking about?
Placing a teleporter and then the exit and being able to teleport between them?
I don't remember the name, but ~1 year ago there was another char (i think some ninja-like one) shown in the projects forum including such a move.
And atm i'm working on a character with something similar, as well ^^
edit@BP: Exactly what i assumed
Silverthorn edited this post 11-07-2010 09:36 PM because:
Basically, this teleporter consists of two elements. Once you walk into the blue one, it'll teleport you to the red one and vice versa.
kayz i've found it, and i tested it. it's buggy, so if anyone wants to fix it (i haven't looked at the code, probably is horrible), feel free. oh and, u have to jump right into the blue one and u'll appear out of the red one. it's done with cpoint so the red one moves around on the x axis, and whenever u throw the blue one, a new red one is spawned. you can pick up the teleporter (punch it then pick it).
(11-11-2010, 09:34 PM)fumbles666 Wrote: How come my thank-you post was removed??
Because that there is a thanks button below every post.
(11-11-2010, 09:34 PM)fumbles666 Wrote: p.s. Is the teleporter supposed to produce a red one when it falls from the sky?
Yes.
As far as I know.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous. Make C++ operator > again
Trump is an idiot.