02-08-2011, 03:09 AM
(This post was last modified: 02-08-2011, 03:42 AM by bashscrazy.)
So I used davis' ball as the base to my batarang.
the hitting frames are like 10-13 and 20-23
How does it know what the hitting frames are to activate?
Like when the ball hits it goes to the hitting frames but how does it know it should go there? is it like automatic that frame 10 and 20 are the hitting frames?
I would like to know because since I am having 3 different types of batarangs...
NORMAL, EXPLOSIVE and FREEZING.
I want to be able to put all 3 batarangs inside 1 data file to save OBJECTS spaces in the data.txt file.
Is it possible to have the flying frames of the normal batarang when hit create a batarang weapon and then the exploding batarangs flying frames when hit create an explosion..?
Hope you understand what I mean.
the hitting frames are like 10-13 and 20-23
How does it know what the hitting frames are to activate?
Like when the ball hits it goes to the hitting frames but how does it know it should go there? is it like automatic that frame 10 and 20 are the hitting frames?
I would like to know because since I am having 3 different types of batarangs...
NORMAL, EXPLOSIVE and FREEZING.
I want to be able to put all 3 batarangs inside 1 data file to save OBJECTS spaces in the data.txt file.
Is it possible to have the flying frames of the normal batarang when hit create a batarang weapon and then the exploding batarangs flying frames when hit create an explosion..?
Hope you understand what I mean.
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