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bdy of sorcerer
#1
Why there is two paragraphs of bdy in sorcerer?

<frame> 236 DA_action
pic: 79 state: 15 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 35 y: 54 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 31 y: 44 w: 38 h: 20
bdy_end:
bdy:
kind: 0 x: 14 y: 16 w: 39 h: 61
bdy_end:
<frame_end>
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#2
draw them out and you will know
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#3
You can add up to 10 bdys in a character, they will all work at once.

Reason is, bodys can only be rectangles...
But if you (f.e.) need to cover a circle-area (for whatever reason) you can create multiple bodys overlapping each other to cover the entire sprite.
Otherwise you could (_f.e.) don't hit a giant's ball upper and lower end, only it's middle part. (or, vice versa, only upper, lower end and center, but not the left or right edge).

In that sprite Sorcerer is probably in some diagonal or other strange position, requiring multiple rectangle-ish bodys to cover the sprite.
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Greetz,
Alblaka
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