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[solved] My exe keeps crashing
#1
The exe I'm using keeps on crashing after I tried some things with the stage and criminal data, and know I don't know how to fix it.
Stage:
Code:
<stage> id: 1  #stage 1-2
        <phase> bound: 900
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>

        <phase> bound: 1100
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.5
        <phase_end>

        <phase> bound: 1700
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>

        <phase> bound: 2200
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
                id: 30  hp: 50  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: .8
                id: 3000 hp: 50  times: 1  ratio: .2
        <phase_end>
<stage_end>

<stage> id: 0  #stage 1-1
        <phase> bound: 900
                music: bgm\stage1.wma
                id: 30  hp: 50  times: 2  ratio: 1.0
        <phase_end>

        <phase> bound: 1300
                id: 30  hp: 50  times: 2  ratio: 1.0
                id: 31  hp: 50  times: 1
                id: 31  hp: 50  times: 1  ratio: .4
        <phase_end>

        <phase> bound: 1700
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>

        <phase> bound: 2200
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
        <phase_end>
<stage_end>ン

I reorder the stage (1,2,43 etc.) and also tried to add some stuff in stage 1, Which i removed and ran but still doesn't seem to work.

Code:
<frame> 70 Test background
   pic: 34  state: 8036  wait: 15  next: 71  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 71 Test background
   pic: 34  state: 8036  wait: 15  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 0  action: 67  dvx: 0  dvy: 0  oid: 215  facing: 0
   opoint_end:
<frame_end>
This was something I was trying to get stage.dat to summon out, by running a few tests. I not sure if this was the cause for it crashing, considering the state, but I'm unsure.

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#2
not sure if thats the cause but what the eff is that?

Quote:<stage_end>
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active again.
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#3
I don't think that's it. I got rid of it and when the game crashes it seems to pop up in the data file 0_o.
I'll try and experiment more to see why it's crashing. A mod can get rid of this topic.
Solved it. Has something to do with the stage data.
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#4
(08-16-2011, 02:26 PM)Madara Uchiha Wrote:  The exe I'm using keeps on crashing after I tried some things with the stage and criminal data, and know I don't know how to fix it.
Stage:
Code:
<stage> id: 1  #stage 1-2
        <phase> bound: 900
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>

        <phase> bound: 1100
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.5
        <phase_end>

        <phase> bound: 1700
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>

        <phase> bound: 2200
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
                id: 30  hp: 50  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: .8
                id: 3000 hp: 50  times: 1  ratio: .2
        <phase_end>
<stage_end>

<stage> id: 0  #stage 1-1
        <phase> bound: 900
                music: bgm\stage1.wma
                id: 30  hp: 50  times: 2  ratio: 1.0
        <phase_end>

        <phase> bound: 1300
                id: 30  hp: 50  times: 2  ratio: 1.0
                id: 31  hp: 50  times: 1
                id: 31  hp: 50  times: 1  ratio: .4
        <phase_end>

        <phase> bound: 1700
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>

        <phase> bound: 2200
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
        <phase_end>
<stage_end>ン

I reorder the stage (1,2,43 etc.) and also tried to add some stuff in stage 1, Which i removed and ran but still doesn't seem to work.

Code:
<frame> 70 Test background
   pic: 34  state: 8036  wait: 15  next: 71  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 71 Test background
   pic: 34  state: 8036  wait: 15  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 0  action: 67  dvx: 0  dvy: 0  oid: 215  facing: 0
   opoint_end:
<frame_end>
This was something I was trying to get stage.dat to summon out, by running a few tests. I not sure if this was the cause for it crashing, considering the state, but I'm unsure.

try to rename the frame name "Test background" in a shorter form
i just had an experience having problem due to long frame name
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