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buffing method, again
#1
? 
I was trying the itr kind 8 method:
http://www.lf-empire.de/forum/showthread.php?tid=6788
but I still don't manage to make a ball that when it hits a ik8 it will go to a certain frame.

here is the ball data:

    DC-Code:
<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 18  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 9  fall: 70  vrest: 10  bdefend: 16  injury: 55  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
bdy:
 kind: 0 x: 0 y: 2000 w: 100 h: 500
bdy_end:
<frame_end>


and here is the ik8:

    DC-Code:
<frame> 0 standing
   pic: 0  state: 0  wait: 6  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 235 hit_Ua: 300 hit_Fj: 270 hit_Uj: 260 hit_Dj: 250 hit_Da: 316 hit_ja: 324
   bpoint:
      x: 43  y: 36
   bpoint_end:
   wpoint:
      kind: 1  x: 27  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
itr:
kind: 8 x: 0 y: 2000 w: 70 h: 500 dvx: 300
itr_end:
<frame_end>


When the ball hits the character in his standing frame nothing happens, what I'm doing wrong here? any solutions?

P.S: How the hell I use the [code=dc] thingy...
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#2
Had a bug in the code-inserter, it's fixed now. Use [/code] instead of [/code=dc] ;)

As for itr/k8-properties, the itr only reacts to type 0 objects. Means: you can make a ball's itr/k8 react to a character's bdy but not the other way round. If you wish to bring the character to frame 300 with the help of an additional object (which is not type 0), you might want to have a look at >itr/kind 3<


@ v: crap, you're right :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#3
rashar,are talking about this http://www.lf-empire.de/forum/showthread.php?tid=7086 ?

if yes,blue phoenix's method with itr/kind 3,doesn't work for teammates,as ik3 grab only enemies.
As blue phoenix said,ik8 dont work on balls,which means that special bdy in ball frames is inactive.But as i told you >in this thread<,you need to opoint a t-0 object to put special bdy,in hitting frames (if u want it only for opponents),or in all flying frames (if you want for both).Well,the "com" sucks under the ball,but with a wait:0,it will be not that much appeared.


@Blue
You wrote itk/kind 1,instead of itr/kind 3.
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#4
(09-28-2011, 01:32 PM)empirefantasy Wrote:  rashar,are talking about this http://www.lf-empire.de/forum/showthread.php?tid=7086 ?

if yes,blue phoenix's method with itr/kind 3,doesn't work for teammates,as ik3 grab only enemies.
As blue phoenix said,ik8 dont work on balls,which means that special bdy in ball frames is inactive.But as i told you >in this thread<,you need to opoint a t-0 object to put special bdy,in hitting frames (if u want it only for opponents),or in all flying frames (if you want for both).Well,the "com" sucks under the ball,but with a wait:0,it will be not that much appeared.


@Blue
You wrote itk/kind 1,instead of itr/kind 3.
Thanks man, I managed to make it, but I have a little problem, when I use this ball that creates opoint t-0 you can see a com title appears, is there a way to make this method without the com title?
edit:
nvm, I used another itk8 so it is barely noticed.
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#5
(09-30-2011, 03:53 PM)Rashar Wrote:  Thanks man, I managed to make it, but I have a little problem, when I use this ball that creates opoint t-0 you can see a com title appears, is there a way to make this method without the com title?
edit:
nvm, I used another itk8 so it is barely noticed.

you can get rid of the problem by spawning the type 0 with an opoint kind 2 in frame 1280 (invisible, no com but itr kind 8 still works) and then hold it with a wpoint in whatever frame you need it

edit: if there is still a short amount of time where you can see the com logo there , spawn a different object type (still opoint kind 2) - turn it invisible and then transform it with state 8xxx into the type 0 object
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