@lf2TimmE1:
When you say a dodge, do you mean more like the 'lean' functions you'd get on games such as fight night? Thinking about it, it might not really work in terms of z axis I wouldn't think. However it'd be good to move out of reach of punches and stuff from behind or the front.
Judging by the fact it'd be difficult, it could be possible to implement the same idea into a dodge (I'm assuming thats more what you thought now TimmE). Rather than pressing J and a direction key, an idea could be to hold down the 'd' or defend button. Then when you press a direction, it will consume say maybe 50mp (yay can chain link 5-10 dodges, if you exclude the mana regain). That way the character avoids harm entirely or recieves only a small amount of damage if he gets caught mid dodge).
Sounds like a fair enough idea, should be worth looking into actually.
@AKA_Mathieu:
Another idea for you to possibly use, which could actually be beneficial for a completely boxing character is to actually implement the lean idea. Rather than using it to avoid attacks, use it to maybe start the combo for the attacks? So you can use say D+>+A to lean forwards, then A to hit the first attack in that combo. Or similarly, you can use that and then D to quickly dive or dodge out of the way before Davis unleashes a dragon punch. The leans can then be done to different sides, different punches and combinations come from the different leans and inputs.
Bit of a weird idea, but I think it'd be fairly epic?
Sorry if I didn't read back far enough and someone already posted this.
Eddie
Edit: Southpaw stance just means that your weaker hand is the one infront, it doesn't actually make that much difference as to whether you punch more with that hand. The weakness in Southpaw really is that whoever uses their weaker hand that much more often doesn't get an advantage overall.
Like everyone said, one hand is slightly unrealistic except for power punches.
Are you going to throw in hooks? The moves I imagine would be of a similar nature to Deeps charging attack or Davis' punching combo.
I would definately throw in more strong hand punches, personality wise or not. If he wants personality, it should rather be shown on the sprite clothes and face, rather than how many left handed punches he can throw. I'm also a massive fan of Bamboori's idea, in which you can switch which hand and footing you lead with.
Southpaw = Epic for those who know what to do with it. But in the cases where the left hand is used to often, could be crucial.
Eddie again!
When you say a dodge, do you mean more like the 'lean' functions you'd get on games such as fight night? Thinking about it, it might not really work in terms of z axis I wouldn't think. However it'd be good to move out of reach of punches and stuff from behind or the front.
Judging by the fact it'd be difficult, it could be possible to implement the same idea into a dodge (I'm assuming thats more what you thought now TimmE). Rather than pressing J and a direction key, an idea could be to hold down the 'd' or defend button. Then when you press a direction, it will consume say maybe 50mp (yay can chain link 5-10 dodges, if you exclude the mana regain). That way the character avoids harm entirely or recieves only a small amount of damage if he gets caught mid dodge).
Sounds like a fair enough idea, should be worth looking into actually.
@AKA_Mathieu:
Another idea for you to possibly use, which could actually be beneficial for a completely boxing character is to actually implement the lean idea. Rather than using it to avoid attacks, use it to maybe start the combo for the attacks? So you can use say D+>+A to lean forwards, then A to hit the first attack in that combo. Or similarly, you can use that and then D to quickly dive or dodge out of the way before Davis unleashes a dragon punch. The leans can then be done to different sides, different punches and combinations come from the different leans and inputs.
Bit of a weird idea, but I think it'd be fairly epic?
Sorry if I didn't read back far enough and someone already posted this.
Eddie
Edit: Southpaw stance just means that your weaker hand is the one infront, it doesn't actually make that much difference as to whether you punch more with that hand. The weakness in Southpaw really is that whoever uses their weaker hand that much more often doesn't get an advantage overall.
Like everyone said, one hand is slightly unrealistic except for power punches.
Are you going to throw in hooks? The moves I imagine would be of a similar nature to Deeps charging attack or Davis' punching combo.
I would definately throw in more strong hand punches, personality wise or not. If he wants personality, it should rather be shown on the sprite clothes and face, rather than how many left handed punches he can throw. I'm also a massive fan of Bamboori's idea, in which you can switch which hand and footing you lead with.
Southpaw = Epic for those who know what to do with it. But in the cases where the left hand is used to often, could be crucial.
Eddie again!
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!