Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ratio Balls Without Angels
#1
Its a little complicated what im gonna explain...

Everybody has the same special body in all their frames.

I want everybody to have the same itrk8-t3 object. But without using jan angels.

There is a ball creator object which walks around all that bg.

Every ball that created by creator has these:
- first invisible but have a special body point and an itr which can only hit that special body.
- also have itrk8.

What will happen?
1) ball will be sticked to the nearest char.
2) if there are other balls which wants to stick that char; they will be deleted in their first frame.
3) ball creator will walk around the bg quickly so everybody is gonna get the ball.
4) ball creator always will stay on the bg.


This is it for me by nowww...
If you have a better idea, send it :P
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#2
This is a very neat idea. Although could you explain more how the deletion works (2)? And how would you imagine this on a practical point?
Apart from that it's pretty simple, but good idea :)
Reply
Thanks given by:
#3
(10-03-2011, 02:09 PM)Simoneon Wrote:  This is a very neat idea. Although could you explain more how the deletion works (2)?

the ball will first stick to nearest char.(still have a spcl-bodypoint but pic:999)

Then in its second frame; it has an itr which can only attack the spcl-bodypoint.

So it will delete the others.
The ball will be deleted in its hit frames...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by: Simoneon
#4
well, xmfcx , you r quite intellectual and conceptual about ur data changing. But for amateurs like me, its really hard to understand. Its not that I do not know much about DC , but just reading posts like this does not work for me. So it would be really helpful if u post sample codes.

~alphafighters
~ alphafighters

New Mod being developed by me :-
Little Fighter Legacy (Click to View)
[Image: ubd7694.png]




Reply
Thanks given by:
#5
(10-03-2011, 05:35 PM)alphafighters Wrote:  well, xmfcx , you r quite intellectual and conceptual about ur data changing. But for amateurs like me, its really hard to understand. Its not that I do not know much about DC , but just reading posts like this does not work for me. So it would be really helpful if u post sample codes.

~alphafighters

Don't worry 'bout that...
When i reach my computer; i will send study examples too.;)
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)