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Move Diagonnally with special move
#1
i had problem with this..
i want to make the char move zig zag you know (zig zag right?)
should i add dvz? but i dunno how
thanks
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
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#2
If you want to use dvz, be wary of this fact: The character won't automatically move up and down, only when you use the up-down buttons.

If that's okay with you, then put a number in the dvz in the frames of the special attack. (A value between 1 and 9 will do, just try it out.)

If you want to force the character to move diagonally, then I think it's not that simple. Don't have a solution for that, I'm afraid, but there are plenty of good DCers here who could know a workaround.
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#3
(10-03-2011, 06:17 AM)Ramond Wrote:  If you want to use dvz, be wary of this fact: The character won't automatically move up and down, only when you use the up-down buttons.

If that's okay with you, then put a number in the dvz in the frames of the special attack. (A value between 1 and 9 will do, just try it out.)

If you want to force the character to move diagonally, then I think it's not that simple. Don't have a solution for that, I'm afraid, but there are plenty of good DCers here who could know a workaround.
hmm, can i make it uncontrollable? so, move up, down, then up again?
Shin Hanazumi
The Second Flower of Hanazumi Kazoku
Junior Data Changer
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#4
Maybe it can be controlled by hitj changed balls; com logos and itrk8 added char.

Char will opoint a ball which will opoint and hold a t0 object with spcl body.
And that ball will move up and down with help of hitj tag.

Your char will have an itrk8 which will stick that com.
But in every itrk8; you must give it a different dvx value so with this; looping will be performed.

For making it look real; you have to make several adjustments with changing, testing, trying, trying again...

Btw my way looks easy to apply.

And comlogo wont disturb the gameplay because you will be sticked to that in whole move..

Good luck
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