I want my char will stand to <frame> x on a certain area...
So, it can do special move just in that area...
What should I do, eh..??
So, it can do special move just in that area...
What should I do, eh..??

Jump to <frame> x on a certain area
|
I want my char will stand to <frame> x on a certain area...
So, it can do special move just in that area... What should I do, eh..?? ![]()
04-09-2012, 02:19 PM
Use itr kind: 8, with a certain dvx: to lead to your desired frame. This itr will trigger when you step on a certain body (which is your area).
Please read Little-Fighter Mainsite for further information ![]() Thanks given by: PandjieSoerja
With area you mean background?
First of all this is not easy to be done. You should put an T0 object with a special bdy in a certain area (which has an unique zwidth), learn here how to do it: http://www.lf-empire.de/forum/thread-1703.html Then you use an itr/kind8 in a certain frame of character (example: can be done by D>J) move which can interact with T0 object bdy,then dvx: of ik8 will lead to frames of special move. Pretty much what I said ![]()
04-09-2012, 02:59 PM
(04-09-2012, 02:19 PM)Simoneon Wrote: Use itr kind: 8, with a certain dvx: to lead to your desired frame. This itr will trigger when you step on a certain body (which is your area). dvx: This tag has a completely new function. If the area of effect hits the bdy of a character, the object goes to this frame. Does that mean, when a char with bdy(s) hit the object, the object will jump to frame x, eh..?? ![]() (04-09-2012, 02:28 PM)empirefantasy Wrote: With area you mean background? NO... So, I use hit_Da, then my char will summon an object under it... Nah, my char will do some special attacks just upper the object... ![]() Just like the circle of hidan-reaper-mode in NTSD 2.4... ![]()
04-12-2012, 01:24 PM
I've made it work...
![]() Use itr kind 8... Thanks to you Simoneon... ![]() Actually, I studied it myself with the dat file of hidan reaper mode in NTSD 2.4... ![]() |
« Next Oldest | Next Newest »
|