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Team attack and ik8
#1
Hello, can anyone temme how to make team special attacks?? Also i have a little problem in understanding that how to make an opointed object "stick" to our char, so that it goes everywhere with it. Like i want to summon a monster above my char and want him to protect my char.. I heard it can be done by ik8 but please someone teach me.
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#2
Check this out:
http://www.lf-empire.de/forum/thread-6788.html
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#3
i have read it twice i guess but i still don't get it completely , thats why i want someone to explain about the sticking a lil more and how to make team special attacks like char1 and char2 together perform a move when they are near each other,
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#4
There are some LF2 mods which have the this feature to do team move. I know 3 of them:
BXLF2
Robotical LF2 (only firen and freeze)
Advanced LF2


I think i have not check them dat files about team move,the possible technique that they have been used is this:
char1 do that move via D^A, char2 do it via D^A too. When char1 goes to D^A frames, he has a special bdy which interact with an ik8 of char2 and a ik8 which interact with bdy of char2. This char2 has these bdy and itr in his D^A frames. D^A frames should end with next: 999, but when there is the special char dvx: leads to a certain frame which is the "special move".



Monster which protect the character.
http://www.lf-empire.de/en/lf2-empire/ad...tay-shield
You have to put an ik9 or maybe something else to frame monster, so he will protect you char. The problem might be that the monster will be appeared in the same place with char, but this can be solved easily by changing centerx of monster. Also don't forget to put an special bdy in all of char frames, or at least in all frames that you want to keep it. There might be timers in study example, the thing that you should know is to make dvx: to send monster to the next frame like a circle. and in the moment that char falls in the bg, monster can be disappeared by next: 1000, which should be in all of his frames.
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#5
(06-02-2012, 10:44 AM)rhino.freak Wrote:  i have read it twice i guess but i still don't get it completely , thats why i want someone to explain about the sticking a lil more and how to make team special attacks like char1 and char2 together perform a move when they are near each other,

1. Itrkind8 corresponds to bdy points. So a special body point and a special itrkind8 will respond to each other, meaning that they will stick to each other and follow one another around. If you're looking to make a shield you simply throw in the itrkind8 and make another itrkind (the one that deflects attacks).
2. Team attacks use itrkind8 too. Basically, when 2 characters go near each other there should be an itrkind8 in there frames which corresponds to characters near them who can perform a team attack.

I tried to simply it down as much as possible, quote me if you want more detail. Also part 2 isn't as simple as seems - e.g. just throwing an itrkind8 in or they'll just teleport on each other. You would have to maybe throw in a ball which has itrkind8 on the character special frame (where they can perform a team attack) and then when the itrkind8 hits the character it summons out a bdy, which the itrkind8 in the characters frame responds to.
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