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Movies in stage.
#1
:) 
I was thinking if we would be able to give movies after we defeat a boss or after saving someone or after some other things. Plz help me how to do it and it would be fun.
When will anyone reply to my post? Is anyone there? Please help!
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Thanks given by: qwertz143 , electric.shock , Shaoody
#2
Use a type 5 object to do that.

This is a frame of what most of the frames of it should look.
    DC-Code:
<frame> bla bla
   pic: 56 state: 9997  wait: 3  next:   centerx: 150  centery: 200 dvx: 550 dvy: 550 dvz: 550
<frame_end>


To do this kind of animation you need to draw images one by one and use around 15 frames per second. Then make frames pass each-other.
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#3
well i tried doing this some time ago
    DC-Code:
<stage> id: 0  #stage 1-1
        <phase> bound: 900
                music: bgm\HLF4 Trailer.wmv
                id: 30  hp: 50  times: 2  ratio: 1.0
        <phase_end>

i think this works with wmv (i might be mistaken), but make sure you keep the file in the right folder which you mentioned in the dc file and also make sure that its less than 10 mb cuz otherwise wont create filter graph
(this is for if its an already made video not animating urself by frames)
[Image: Blaze340.gif]
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#4
! 
If i am able to give the movie in wmv file(i want to give in wmv) then how to stop the player and the other enemy and also i dont think that music: bgm/name.wmv in stage.dat would work.but thanks.
Will anyone reply? Please help;(;(;(;(...sob.
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Thanks given by: Shaoody
#5
(06-16-2012, 08:26 AM)davis60 Wrote:  If i am able to give the movie in wmv file(i want to give in wmv)

The only visual file that original LF2 accepts is .bmp. so as i said you need to have a lot and a lot bmp images. Maybe 12-16 images for each second.
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Thanks given by: Monolanier




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