12-04-2013, 06:58 PM
Haha I'm sorry for that confusion :P
The effect I wanted to do was exactly rain like attack moving "down" the z axis, not directly towards the ground. My reason
for that is that when she casts it, it moves perpendicularly to her, which is why I wanted the attack to start from lets say
x: 0 y: 50 z: 100 to x: 0 y: 50 z: 0.
Something like that : http://sketchtoy.com/56749368
I've been able to do that and I just tried again the hit_j: 1 method but it seems that when im casting it on the bottom of the screen, it doesn't work. It actuallys make it fly slowly towards the top, you might see it in the video.
Btw here is the choppy video xD
http://www.mediafire.com/watch/oek1z2uwc.../Video.avi
Yes it would have been easier to make it move on the x-axis, but I wanted to defy the laws of DCing :3
The effect I wanted to do was exactly rain like attack moving "down" the z axis, not directly towards the ground. My reason
for that is that when she casts it, it moves perpendicularly to her, which is why I wanted the attack to start from lets say
x: 0 y: 50 z: 100 to x: 0 y: 50 z: 0.
Something like that : http://sketchtoy.com/56749368
I've been able to do that and I just tried again the hit_j: 1 method but it seems that when im casting it on the bottom of the screen, it doesn't work. It actuallys make it fly slowly towards the top, you might see it in the video.
Btw here is the choppy video xD
http://www.mediafire.com/watch/oek1z2uwc.../Video.avi
Yes it would have been easier to make it move on the x-axis, but I wanted to defy the laws of DCing :3
And Then Will There Be None?