01-01-2015, 04:19 PM
(a bit late, but that's because the forum went offline while I was writing this)
So yes. The last 4 digits in the calendar has finally been incremented. It's not a big deal but acts as a good time interval for you to see how productive you were.
As for myself, I am not really satisfied with what I've achieved in 2014/2015. I honed my C++ skills while working on the A-Engine and few other projects, learnt more on game development and work conventions to consider while working one, but that was pretty much it. Much much more I could've done in the year.
The hourglass has just been flipped, and here comes another opportunity to do better.
My resolutions for this year (in no particular order):
-Become financially independent.
-Release the A-Engine.
-Produce at least 3 One Piece A-Edition versions.
-Dive deeper with low-level languages and develop a better understanding of computers' architecture.
-Get into web development and work on a couple of projects on that field.
-Learn a bit of graphics and animation.
Anyone willing to share theirs?
So yes. The last 4 digits in the calendar has finally been incremented. It's not a big deal but acts as a good time interval for you to see how productive you were.
As for myself, I am not really satisfied with what I've achieved in 2014/2015. I honed my C++ skills while working on the A-Engine and few other projects, learnt more on game development and work conventions to consider while working one, but that was pretty much it. Much much more I could've done in the year.
The hourglass has just been flipped, and here comes another opportunity to do better.
My resolutions for this year (in no particular order):
-Become financially independent.
-Release the A-Engine.
-Produce at least 3 One Piece A-Edition versions.
-Dive deeper with low-level languages and develop a better understanding of computers' architecture.
-Get into web development and work on a couple of projects on that field.
-Learn a bit of graphics and animation.
Anyone willing to share theirs?
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout