02-16-2009, 07:13 PM
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Portuguese Version / Versão em Português
Spoiler (Click to View)
Hello again, DCers! Here i am with another question:
I've made this move to my char, where he does a uppercut (or a shoryuken, if you prefer
). When it does'nt hits the enemy, everything goes perfectly, but, when it hits, the char (not the enemy, the "caster") goes flies too high!
Here's the code:
What must i do?
I've made this move to my char, where he does a uppercut (or a shoryuken, if you prefer

Here's the code:
Code:
<frame> 242 Ground_Attack
pic: 79 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 31 y: 66 w: 18 h: 13
bdy_end:
<frame_end>
<frame> 243 Ground_Attack
pic: 80 state: 3 wait: 1 next: 244 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 28 y: 56 w: 22 h: 23
bdy_end:
<frame_end>
<frame> 244 Ground_Attack
sound: data\021.wav
pic: 81 state: 3 wait: 3 next: 245 dvx: 0 dvy: -5 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 43 w: 23 h: 35
bdy_end:
itr:
kind: 0 x: 26 y: 31 w: 29 h: 43 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 50 injury: 75 effect: 0
itr_end:
<frame_end>
<frame> 245 Ground_Attack
pic: 82 state: 3 wait: 2 next: 246 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 43 w: 23 h: 35
bdy_end:
itr:
kind: 0 x: 26 y: 31 w: 29 h: 43 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 50 injury: 75 effect: 0
itr_end:
<frame_end>
<frame> 246 Ground_Attack
pic: 83 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 43 w: 23 h: 35
bdy_end:
<frame_end>
What must i do?
Spoiler (Click to View)
Olá novamente, DCers! Aqui estou novamente com outra pergunta:
Eu fiz um golpe para meu personagen onde ele desfere um gancho (ou um shoryuken, se você preferir
). Quando esse golpe não atinge o inimigo, tudo funciona perfeitamente, mas, quando acerta, o personagem (não o inimigo, o que usou o golpe) sobe demais!
Aqui está o código do golpe:
Que faço?
Eu fiz um golpe para meu personagen onde ele desfere um gancho (ou um shoryuken, se você preferir

Aqui está o código do golpe:
Code:
<frame> 242 Ground_Attack
pic: 79 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 31 y: 66 w: 18 h: 13
bdy_end:
<frame_end>
<frame> 243 Ground_Attack
pic: 80 state: 3 wait: 1 next: 244 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 28 y: 56 w: 22 h: 23
bdy_end:
<frame_end>
<frame> 244 Ground_Attack
sound: data\021.wav
pic: 81 state: 3 wait: 3 next: 245 dvx: 0 dvy: -5 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 43 w: 23 h: 35
bdy_end:
itr:
kind: 0 x: 26 y: 31 w: 29 h: 43 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 50 injury: 75 effect: 0
itr_end:
<frame_end>
<frame> 245 Ground_Attack
pic: 82 state: 3 wait: 2 next: 246 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 43 w: 23 h: 35
bdy_end:
itr:
kind: 0 x: 26 y: 31 w: 29 h: 43 dvx: 0 dvy: 0 fall: 70 arest: 3 bdefend: 50 injury: 75 effect: 0
itr_end:
<frame_end>
<frame> 246 Ground_Attack
pic: 83 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 43 w: 23 h: 35
bdy_end:
<frame_end>
Que faço?
needing a HEXer .-.
NSSD FORUM
NSSD FORUM