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[solved] Pet method help
#11
(02-19-2009, 11:28 AM)MH-Razen Wrote:  
Code:
<bmp_begin>
file(0-7): sprite\sys\jan_chase.bmp w: 81 h: 82 row: 4 col: 2
file(8-11): sprite\sys\jan_chaseb.bmp w: 25 h: 25 row: 4 col: 1
file(140-147): sprite\sys\jan_chase.bmp w: 81 h: 82 row: 4 col: 2
file(148-151): sprite\sys\jan_chaseb.bmp w: 25 h: 25 row: 4 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

sry, this cont wont work :p

Code:
<bmp_begin>
file(0-7): sprite\sys\jan_chase.bmp w: 81 h: 82 row: 4 col: 2
file(8-11): sprite\sys\jan_chaseb.bmp w: 25 h: 25 row: 4 col: 1
file(12-139): sprite\sys\jan_chase.bmp w: 1 h: 1 row: 1 col: 128 #dummy
file(140-147): sprite\sys\jan_chase.bmp w: 81 h: 82 row: 4 col: 2
file(148-151): sprite\sys\jan_chaseb.bmp w: 25 h: 25 row: 4 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>


this should :p

Really? Interesting...
Will keep that in mind ^^
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Alblaka
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#12
yeah i got it all sorted out with mh razen on msn. thanx dude
anyways....i had a few seperate ideas and questions but ill leave them for later when ive gone a bit further in this.


EDIT: i would like to make a side note. do not put any itr's directly in flying frames of the pet if you ever try to make it. it will result in making the pet descend even though theres is the dvy -1 and 550.
just use opoint, spawn another ball which does the damage or make tail and add itr.
~its been a long time coming~
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