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[solved] AI scripts
#11
mmm. ty, ok.

but still.. i want that com players with ex. id: 999 can do all moves..

is there any way to do it without hex-editing?
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#12
simply: no.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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#13
(03-03-2009, 04:46 PM)Blue Phoenix Wrote:  simply: no.

Dang it...
...
Maybe, in a looooong time i will try on hex editing (i'm writing basic programms anyhow, cannot be THAT much different) and then maybe design AIs for this...

But up to then: Don't take my chars for Com's XD
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#14
(03-03-2009, 07:46 PM)Alblaka Wrote:  Maybe, in a looooong time i will try on hex editing (i'm writing basic programms anyhow, cannot be THAT much different) and then maybe design AIs for this...

Well, Silva managed the AI COPYING part, but copying != creating. It takes a whole lot more to create an AI..... and, depending on how familiar you are with asm, it will be hard anyways :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#15
as already mentioned, hex is the only way.
marti and starsky when they made lf2v2.0, they changed the ai slightly so certain chars would use more of a move, or less of another.
have fun learning a whole new world of frustration!
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