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Frage: DC?! (oder au nicht)^^
#11
You can do it here:
(for example Julian)
    DC-Code:
<bmp_begin>
name: Julian
head: sprite\sys\julian_f.bmp
small: sprite\sys\julian_s.bmp
file(0-49): sprite\sys\julian_0.bmp  w: 79  h: 99  row: 10  col: 5
file(50-63): sprite\sys\julian_1.bmp  w: 109  h: 99  row: 7  col: 2
file(64-113): sprite\sys\julian_2.bmp  w: 79  h: 99  row: 10  col: 5
walking_frame_rate 3
walking_speed 5.800000
walking_speedz 2.400000
running_frame_rate 3
running_speed 12.000000
running_speedz 1.500000
heavy_walking_speed 5.200000
heavy_walking_speedz 2.100000
heavy_running_speed 10.300000
heavy_running_speedz 1.300000
jump_height -17.299999
jump_distance 11.000000
jump_distancez 3.800000
dash_height -11.000000
dash_distance 19.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>


Or if you wanna see normal characters... cus Julian is too strong and as you can see he got to high runing, mp recovering...
Here is davis:
    DC-Code:
<bmp_begin>
name: Davis
head: sprite\sys\davis_f.bmp
small: sprite\sys\davis_s.bmp
file(0-69): sprite\sys\davis_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite\sys\davis_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-209): sprite\sys\davis_2.bmp  w: 79  h: 79  row: 10  col: 7
walking_frame_rate 3
walking_speed 5.000000
walking_speedz 2.500000
running_frame_rate 3
running_speed 10.000000
running_speedz 1.600000
heavy_walking_speed 3.700000
heavy_walking_speedz 1.850000
heavy_running_speed 6.200000
heavy_running_speedz 1.000000
jump_height -16.299999
jump_distance 10.000000
jump_distancez 3.750000
dash_height -10.000000
dash_distance 18.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>


I think this should help... you can find it in your data map and then go on davis or julian:D
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#12
yaa thanks anyway,

1 problem even is solved 4 me and that was 1 of my biggest points...


thanks i'll mark this now as solved
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#13
well here is what i can help with

1. change the mp regneration (slow it down, make it faster) - id(52 , 51 have faster mp regeneration) or dll (tougher but more convient)
2. change the amount of life - impossible unless you use complicated hex
3. change the amount of mp - hmmmmm you can make the regeneration slower or faster (dll i think)
4. change the special attacks (make them stronger, weaker) check the injury: tag of the attack (its in the itr: )
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#14
my idea: other than mp regeneration, you can change the amount each move use (doesn't affect mp regen)
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