06-30-2009, 06:32 PM
You can do it here:
(for example Julian)
Or if you wanna see normal characters... cus Julian is too strong and as you can see he got to high runing, mp recovering...
Here is davis:
I think this should help... you can find it in your data map and then go on davis or julian:D
(for example Julian)
|
DC-Code:
<bmp_begin> name: Julian head: sprite\sys\julian_f.bmp small: sprite\sys\julian_s.bmp file(0-49): sprite\sys\julian_0.bmp w: 79 h: 99 row: 10 col: 5 file(50-63): sprite\sys\julian_1.bmp w: 109 h: 99 row: 7 col: 2 file(64-113): sprite\sys\julian_2.bmp w: 79 h: 99 row: 10 col: 5 walking_frame_rate 3 walking_speed 5.800000 walking_speedz 2.400000 running_frame_rate 3 running_speed 12.000000 running_speedz 1.500000 heavy_walking_speed 5.200000 heavy_walking_speedz 2.100000 heavy_running_speed 10.300000 heavy_running_speedz 1.300000 jump_height -17.299999 jump_distance 11.000000 jump_distancez 3.800000 dash_height -11.000000 dash_distance 19.000000 dash_distancez 5.000000 rowing_height -2.000000 rowing_distance 5.000000 <bmp_end> |
Or if you wanna see normal characters... cus Julian is too strong and as you can see he got to high runing, mp recovering...
Here is davis:
|
DC-Code:
<bmp_begin> name: Davis head: sprite\sys\davis_f.bmp small: sprite\sys\davis_s.bmp file(0-69): sprite\sys\davis_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\davis_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-209): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7 walking_frame_rate 3 walking_speed 5.000000 walking_speedz 2.500000 running_frame_rate 3 running_speed 10.000000 running_speedz 1.600000 heavy_walking_speed 3.700000 heavy_walking_speedz 1.850000 heavy_running_speed 6.200000 heavy_running_speedz 1.000000 jump_height -16.299999 jump_distance 10.000000 jump_distancez 3.750000 dash_height -10.000000 dash_distance 18.000000 dash_distancez 5.000000 rowing_height -2.000000 rowing_distance 5.000000 <bmp_end> |
I think this should help... you can find it in your data map and then go on davis or julian:D

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