so yeah, not that much progress by now.
breathing frames done (without shields yet, one sprite with shields in my ava)
![[Image: bubl7y8tadau06lb5.gif]](http://666kb.com/i/bubl7y8tadau06lb5.gif)
i will add the black outlines to the one frame to make it look better ingame.
shield sprites by monolith
currently planned:
-not able to pick up weapons (will kick them instead)
-defend+jump creates a force field similar to john's
-normal defend blocks in both directions
-no broken defend (or maybe recover to defend via d with small mp costs)
-can defend in air
-rowing -> defend
-jump attack: he spins, usign his shields as kind of helicopter wings (damages and reduces y-speed)
-run attack: rolling like a ball using his shields as wheels. continuous mana costs, defend -> stop, jump -> turn around
-shield rebounds normal balls
breathing frames done (without shields yet, one sprite with shields in my ava)
![[Image: bubl7y8tadau06lb5.gif]](http://666kb.com/i/bubl7y8tadau06lb5.gif)
i will add the black outlines to the one frame to make it look better ingame.
shield sprites by monolith

currently planned:
-not able to pick up weapons (will kick them instead)
-defend+jump creates a force field similar to john's
-normal defend blocks in both directions
-no broken defend (or maybe recover to defend via d with small mp costs)
-can defend in air
-rowing -> defend
-jump attack: he spins, usign his shields as kind of helicopter wings (damages and reduces y-speed)
-run attack: rolling like a ball using his shields as wheels. continuous mana costs, defend -> stop, jump -> turn around
-shield rebounds normal balls

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![[Image: abstractdaad.png]](http://img850.imageshack.us/img850/3277/abstractdaad.png)

![[Image: wVUTOv1.png]](http://i.imgur.com/wVUTOv1.png)

