Poll: you thinks.................
You do not have permission to vote in this poll.
it's cool
9.09%
1 9.09%
it's paint
45.45%
5 45.45%
it's cool and paint
45.45%
5 45.45%
Total 11 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
my newest sprite
#1
gif
[Image: aa.gif]
[Image: bb.gif]
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


Reply
Thanks given by:
#2
Upper arms look a little thin on the top (first) gif. Long time no see. Looks nice though :P. Good amount of detail.

How's your project going by the way?
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
Reply
Thanks given by: snorsorbet , betitngoan
#3
lost all sprite :'( :'( :'( :'( :'( :'( :'(
fix
[Image: aa-1.gif]
[Image: bb-1.gif]
[Image: cc.gif]
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


Reply
Thanks given by:
#4
I would say, a normal fighter would not use the same arm twice in a row for a hook and then an uppercut. My advice would be to switch the first and second punch around. That way he uses a left right left combo... much more effective and allows more realism and power to the last punch.

Nice sprite though. I think I see some black pixels in places where they shouldn't be, maybe you should shade them a slightly lighter colour? They seem to be points where his arm bends to hide another part. Also, during the motion his shoulder gets a black chunk over it for what I see to be no reason.

The movement of his feet seems unnaturall during the volley of punches. But thats probably because in game he would move forwards whilst doing them, I assume atleast.

He still has a case of 'Popeye' arms. Where his forearms are slightly too large and his upper arms are slightly too small. Still, for what you've done it looks great. Lots of detail, especially on the trousers which is a major bonus. They look great to look at for shading/etc.

Well done.
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
Reply
Thanks given by: betitngoan
#5
thanks
(((He still has a case of 'Popeye' arms. Where his forearms are slightly too large and his upper arms are slightly too small. Still, for what you've done it looks great. Lots of detail, especially on the trousers which is a major bonus. They look great to look at for shading/etc.))))))
uhm, because i make forearms and copy , paste with upper arms

i think it's small mistake; in game , nobody care (except u ^^ ) it's ok
run
[Image: dd.gif]
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


Reply
Thanks given by:
#6
The run looks good, would probably have rounded the shoulder slightly when it comes forwards if it were me. You're right by the way, i am a bit picky when it comes to the smallest of details, in game most people won't notice it.

In the run sprite, the arms proportions look of equal size (WOOPIE - go go betitngoan). Yes, no complaints on the arms from me, except one minor bulge near the front by the hand, but that is nothing. Trousers once again - absolutely brilliant. Keep it up.
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
Reply
Thanks given by:
#7
thanks
[Image: ee.gif]
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


Reply
Thanks given by:
#8
the arms in the last frame look weird...
i know that he's throwing it but it stops right then... (the arms are wavy and stay like that)
make another frame for it to look like he's stoped throging (no wavy just noticable arms)
hoped it helped ;)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)