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[solved] Itr problem - don't work.
#1
I'm coding Grimmjow for my MOD and you know my MOD system (2 combos, 4 attacks).
I was coding the first combo and the last attack's itr don't work... Why?

    DC-Code:
<frame> 262 punch_continua
   pic: 73  state: 3  wait: 1  next: 263  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\028.wav
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 39  y: 37  w: 52  h: 23  dvx: 0  dvy: 0  fall: -1  injury: 7  effect: 1
   itr_end:
<frame_end>
 
<frame> 263 punch_continua
   pic: 74  state: 3  wait: 1  next: 264  dvx: 0  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 264 punch_continua
   pic: 70  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 265  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 265 punch_continua1
   pic: 75  state: 3  wait: 1  next: 266  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\029.wav
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 36  y: 4  w: 28  h: 57  dvx: 0  dvy: 0  fall: -1  vrest: 18  injury: 7  effect: 1
   itr_end:
<frame_end>
 
<frame> 266 punch_continua1
   pic: 76  state: 3  wait: 1  next: 267  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 35  y: 2  w: 36  h: 74  dvx: 0  dvy: 0  fall: -1  injury: 7  effect: 1
   itr_end:
<frame_end>
 
<frame> 267 punch_continua1
   pic: 70  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 268  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 268 punch_continua2
   pic: 77  state: 3  wait: 1  next: 269  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\028.wav
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 35  y: 2  w: 36  h: 74  dvx: 0  dvy: 0  fall: 70  injury: 8  effect: 1
   itr_end:
<frame_end>
 
<frame> 269 punch_continua2
   pic: 78  state: 3  wait: 1  next: 270  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 270 punch_continua2
   pic: 72  state: 3  wait: 1  next: 271  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 271 punch_continua2
   pic: 70  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>


The Itr at frame 268 don't work!
Please help-me, i never had this problem before
thank you.
regards.
<center>[Image: 38018291.gif]</center>
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Thanks given by:
#2
You want it to do damage?

    DC-Code:
itr:
      kind: 0  x: 35  y: 2  w: 36  h: 74  dvx: 0  dvy: 0  fall: 70  injury: 8  effect: 1
   itr_end:


It's been a bit since I've actually done any DCing (just getting the
spriting done =P) but I think your problem resides in the kind of the itr.

Shouldn't the 0 be something else?

If that isn't the problem, make sure your co-ordinates are where
they're supposed to be. (This has caught me out before :D)

Other than that, Idk...
Trust you're all well.
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#3
The kind is right, needs to be kind: 0.

Edit:
Yes, this don't work in the game, like if don't have itr in this frame.
<center>[Image: 38018291.gif]</center>
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#4
I just checked out the main website, apparently effect: 1 already has
a sound effect attached.
I'm not sure if this'll help, but try removing the sound tag from the
frame that has the itr in it(In my head: could be just conflicting values).

I wonder what's going on ...
Trust you're all well.
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Thanks given by: Hukko
#5
Your itr seem to be lack of arest/vrest and bdefend. That could be the problem.
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#6
put itrs before bdys



Azriel~
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Thanks given by: Hukko
#7
if you don't add a v/arest or set it to 0, then it's counted like arest: 15... and that's to high to make 2 itrs hit the enemy in such a short amount of time... I'd say...
add a vrest: 7 to all itrs and that should fix it

@Az
I never heared that that could cause any problems, I'm mostly puting the itrs behind bdys and it still works
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#8
thanked posts = correct
solved.
ty
<center>[Image: 38018291.gif]</center>
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