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Stupid clone?
#1
when clone has been created - he running and stop ..(700 pixels after run he stopping i think)

Code:
<frame> 289 clone pic: 376 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150 opoint: kind: 1 x: 70 y: 79 action: 379 dvx: 0 dvy: 0 oid: 5 facing: 0 opoint_end: wpoint: kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>

and character id: 5 code
Code:
<frame> 379 clone pic: 0 state: 8011 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
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#2
It's no bug, it's just the AI. Clones don't move far from the main player, basic rule. Just walk forward yourself, and they will do so, too.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
can i change this clone AI?
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#4
If you are capable of Advanced Hex: Yes
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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