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[solved] cannot hit me
#1
ok, title is misleading(sounds like a dc problem) but problem is...
I have a char (in creation) named healbat-recolored bat. then this really irritating problem came up... no one can hit me! now you will probably think: bdy tags... but i copied bat's data and pasted it on healbat's data and it still doesn't work... bat definitely can be hit, only diff between the data is the sprites. sounds like a bug, doesn't it?
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

News of the day 19th Sep 10: Someone's back on track
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#2
This section is to report bugs on the site, not on the game. Please keep that in mind if you want to ask for help next time.

And as for your problem, would you mind posting the code here?
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#3
(03-17-2010, 11:49 AM)no one Wrote:  This section is to report bugs on the site, not on the game. Please keep that in mind if you want to ask for help next time.

And as for your problem, would you mind posting the code here?

oh on the site...i see well the code? i'm telling you, its an exact replica or bat's data but if you think its the code, go ahead
Code:
<bmp_begin> name: HealBat head: sprite\sys\healbat_f.bmp small: sprite\sys\healbat_s.bmp file(0-69): sprite\sys\healbat_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\healbat_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-141): sprite\sys\healbat_2.bmp w: 159 h: 79 row: 2 col: 1 walking_frame_rate 3 walking_speed 5.000000 walking_speedz 2.500000 running_frame_rate 3 running_speed 10.000000 running_speedz 1.600000 heavy_walking_speed 3.700000 heavy_walking_speedz 1.850000 heavy_running_speed 6.200000 heavy_running_speedz 1.000000 jump_height -16.299999 jump_distance 10.000000 jump_distancez 3.750000 dash_height -10.000000 dash_distance 18.000000 dash_distancez 5.000000 rowing_height -2.000000 rowing_distance 5.000000 <bmp_end> <frame> 0 standing pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 2 standing pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 3 standing pic: 3 state: 0 wait: 9 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 4 standing pic: 2 state: 0 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 8 walking pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 38 y: 33 bpoint_end: wpoint: kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 9 running pic: 20 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 sound: data\003.wav bpoint: x: 48 y: 36 bpoint_end: wpoint: kind: 1 x: 57 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 10 running pic: 21 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 bpoint: x: 50 y: 36 bpoint_end: wpoint: kind: 1 x: 50 y: 52 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 11 running pic: 22 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 sound: data\004.wav bpoint: x: 46 y: 36 bpoint_end: wpoint: kind: 1 x: 26 y: 52 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 12 heavy_obj_walk pic: 23 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 13 heavy_obj_walk pic: 24 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 14 heavy_obj_walk pic: 25 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 15 heavy_obj_walk pic: 26 state: 1 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 36 y: 21 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 16 heavy_obj_run pic: 74 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\003.wav bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 34 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 17 heavy_obj_run pic: 75 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 35 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 18 heavy_obj_run pic: 76 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\004.wav bpoint: x: 38 y: 34 bpoint_end: wpoint: kind: 1 x: 35 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 15 w: 28 h: 64 bdy_end: <frame_end> <frame> 19 heavy_stop_run pic: 27 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav bpoint: x: 36 y: 34 bpoint_end: wpoint: kind: 1 x: 30 y: 20 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 7 w: 22 h: 73 bdy_end: <frame_end> <frame> 20 normal_weapon_atck pic: 70 state: 3 wait: 2 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 17 y: 25 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 11 w: 33 h: 70 bdy_end: <frame_end> <frame> 21 normal_weapon_atck pic: 71 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 53 y: 55 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 10 w: 39 h: 66 bdy_end: <frame_end> <frame> 25 normal_weapon_atck pic: 70 state: 3 wait: 2 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 17 y: 25 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 11 w: 33 h: 70 bdy_end: <frame_end> <frame> 30 jump_weapon_atck pic: 72 state: 3 wait: 2 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 15 y: 22 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 11 w: 33 h: 70 bdy_end: <frame_end> <frame> 31 jump_weapon_atck pic: 73 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 53 y: 57 weaponact: 24 attacking: 2 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 10 w: 39 h: 66 bdy_end: <frame_end> <frame> 35 run_weapon_atck pic: 70 state: 3 wait: 2 next: 36 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 17 y: 25 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 11 w: 33 h: 70 bdy_end: <frame_end> <frame> 36 run_weapon_atck pic: 71 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 53 y: 55 weaponact: 24 attacking: 3 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 10 w: 39 h: 66 bdy_end: <frame_end> <frame> 40 dash_weapon_atck pic: 72 state: 3 wait: 2 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 14 y: 21 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 11 w: 33 h: 70 bdy_end: <frame_end> <frame> 41 dash_weapon_atck pic: 73 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 52 y: 55 weaponact: 24 attacking: 4 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 10 w: 39 h: 66 bdy_end: <frame_end> <frame> 45 light_weapon_thw pic: 70 state: 15 wait: 3 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 15 y: 26 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 11 w: 32 h: 68 bdy_end: bdy: kind: 0 x: 17 y: 40 w: 24 h: 10 bdy_end: <frame_end> <frame> 46 light_weapon_thw pic: 71 state: 15 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 107 y: 60 weaponact: 35 attacking: 0 cover: 0 dvx: 19 dvy: -4 dvz: 3 wpoint_end: bdy: kind: 0 x: 17 y: 18 w: 48 h: 33 bdy_end: bdy: kind: 0 x: 27 y: 49 w: 23 h: 29 bdy_end: <frame_end> <frame> 50 heavy_weapon_thw pic: 27 state: 15 wait: 4 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 30 y: 22 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 29 y: 7 w: 22 h: 73 bdy_end: <frame_end> <frame> 51 heavy_weapon_thw pic: 28 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 104 y: 36 weaponact: 10 attacking: 0 cover: 0 dvx: 13 dvy: -5 dvz: 2 wpoint_end: bdy: kind: 0 x: 8 y: 39 w: 61 h: 23 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end> <frame> 52 sky_lgt_wp_thw pic: 72 state: 15 wait: 3 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 16 y: 21 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 4 w: 31 h: 63 bdy_end: <frame_end> <frame> 53 sky_lgt_wp_thw pic: 73 state: 15 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\008.wav wpoint: kind: 1 x: 67 y: 71 weaponact: 23 attacking: 0 cover: 0 dvx: 16 dvy: 8 dvz: 3 wpoint_end: bdy: kind: 0 x: 22 y: 15 w: 38 h: 38 bdy_end: bdy: kind: 0 x: 19 y: 37 w: 26 h: 29 bdy_end: <frame_end> <frame> 55 weapon_drink pic: 92 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 sound: data\042.wav wpoint: kind: 1 x: 57 y: 22 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 56 weapon_drink pic: 93 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 57 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 57 weapon_drink pic: 94 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 57 y: 20 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 58 weapon_drink pic: 93 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 57 y: 21 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 60 punch pic: 10 state: 3 wait: 2 next: 61 dvx: 2 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 27 y: 57 w: 36 h: 25 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 12 w: 33 h: 70 bdy_end: <frame_end> <frame> 61 punch pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 31 y: 35 w: 40 h: 14 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 21 y: 10 w: 39 h: 70 bdy_end: <frame_end> <frame> 65 punch pic: 12 state: 3 wait: 2 next: 66 dvx: 2 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 15 y: 59 w: 29 h: 23 vrest: 1 itr_end: bdy: kind: 0 x: 13 y: 10 w: 33 h: 71 bdy_end: <frame_end> <frame> 66 punch pic: 13 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 29 y: 36 w: 45 h: 15 dvx: 2 bdefend: 16 injury: 20 itr_end: bdy: kind: 0 x: 17 y: 10 w: 38 h: 71 bdy_end: <frame_end> <frame> 70 super_punch pic: 14 state: 3 wait: 3 next: 71 dvx: 8 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 25 y: 16 w: 30 h: 61 bdy_end: <frame_end> <frame> 71 super_punch pic: 15 state: 3 wait: 1 next: 72 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 16 w: 54 h: 49 dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 60 injury: 70 itr_end: bdy: kind: 0 x: 20 y: 14 w: 34 h: 66 bdy_end: <frame_end> <frame> 72 super_punch pic: 16 state: 3 wait: 3 next: 73 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 12 w: 35 h: 66 bdy_end: <frame_end> <frame> 73 super_punch pic: 17 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 23 y: 10 w: 29 h: 69 bdy_end: <frame_end> <frame> 80 jump_attack pic: 95 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 26 y: 13 w: 35 h: 55 bdy_end: <frame_end> <frame> 81 jump_attack pic: 96 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 28 y: 38 w: 45 h: 31 dvx: 8 dvy: -5 fall: 70 arest: 15 bdefend: 60 injury: 50 itr_end: bdy: kind: 0 x: 8 y: 14 w: 41 h: 56 bdy_end: bdy: kind: 0 x: 35 y: 51 w: 30 h: 13 bdy_end: <frame_end> <frame> 85 run_attack pic: 14 state: 3 wait: 3 next: 71 dvx: 8 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 25 y: 16 w: 30 h: 61 bdy_end: <frame_end> <frame> 90 dash_attack pic: 95 state: 3 wait: 2 next: 91 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav bdy: kind: 0 x: 21 y: 9 w: 44 h: 64 bdy_end: <frame_end> <frame> 91 dash_attack pic: 96 state: 3 wait: 9 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 37 w: 51 h: 32 dvx: 14 dvy: -5 fall: 70 arest: 15 bdefend: 60 injury: 70 itr_end: bdy: kind: 0 x: 11 y: 14 w: 37 h: 50 bdy_end: bdy: kind: 0 x: 39 y: 45 w: 29 h: 16 bdy_end: <frame_end> <frame> 95 dash_defend pic: 111 state: 7 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 27 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 14 y: 19 w: 28 h: 36 bdy_end: bdy: kind: 0 x: 28 y: 37 w: 24 h: 34 bdy_end: <frame_end> <frame> 96 dash_attack pic: 137 state: 3 wait: 3 next: 96 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 6 w: 29 h: 58 bdy_end: <frame_end> <frame> 97 run_attack pic: 105 state: 3 wait: 2 next: 98 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 20 y: 11 w: 31 h: 68 bdy_end: <frame_end> <frame> 98 run_attack pic: 106 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 20 y: 11 w: 31 h: 68 bdy_end: <frame_end> <frame> 100 rowing pic: 66 state: 6 wait: 2 next: 101 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 80 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 39 y: 41 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 101 rowing pic: 65 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 102 rowing pic: 58 state: 6 wait: 2 next: 103 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 270 wpoint: kind: 1 x: 38 y: 75 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end> <frame> 103 rowing pic: 59 state: 6 wait: 2 next: 104 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 270 wpoint: kind: 1 x: 43 y: 47 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end> <frame> 104 rowing pic: 69 state: 6 wait: 2 next: 105 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 270 wpoint: kind: 1 x: 20 y: 61 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end> <frame> 105 rowing pic: 58 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 270 wpoint: kind: 1 x: 35 y: 74 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end> <frame> 106 rowing pic: 59 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 270 wpoint: kind: 1 x: 44 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 293 y: 198 w: 1 h: 1 vrest: 1 itr_end: <frame_end> <frame> 107 rowing pic: 69 state: 6 wait: 2 next: 219 dvx: 9 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fj: 270 wpoint: kind: 1 x: 20 y: 59 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 7 x: 36 y: 54 w: 13 h: 25 vrest: 1 itr_end: <frame_end> <frame> 108 rowing pic: 80 state: 6 wait: 3 next: 109 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 44 y: 52 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 109 rowing pic: 81 state: 6 wait: 6 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 19 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 110 defend pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 wpoint: kind: 1 x: 42 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 111 defend pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 39 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 19 w: 42 h: 60 bdy_end: <frame_end> <frame> 112 broken_defend pic: 46 state: 8 wait: 1 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end> <frame> 113 broken_defend pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end> <frame> 114 broken_defend pic: 48 state: 8 wait: 3 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 50 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1 itr_end: bdy: kind: 0 x: 5 y: 17 w: 64 h: 65 bdy_end: <frame_end> <frame> 115 picking_light pic: 36 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 30 y: 65 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: bdy: kind: 0 x: 32 y: 24 w: 28 h: 28 bdy_end: <frame_end> <frame> 116 picking_heavy pic: 36 state: 15 wait: 2 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\009.wav wpoint: kind: 1 x: 42 y: 79 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: bdy: kind: 0 x: 36 y: 26 w: 26 h: 25 bdy_end: <frame_end> <frame> 117 picking_heavy pic: 36 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 75 weaponact: 10 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 43 w: 33 h: 37 bdy_end: bdy: kind: 0 x: 34 y: 19 w: 26 h: 37 bdy_end: <frame_end> <frame> 120 catching pic: 51 state: 9 wait: 2 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\015.wav cpoint: kind: 1 x: 61 y: 39 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 35 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 121 catching pic: 50 state: 9 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300 hit_Da: 274 cpoint: kind: 1 x: 64 y: 35 vaction: 130 aaction: 122 taction: -232 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: -7 cpoint_end: wpoint: kind: 1 x: 47 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 122 catching pic: 51 state: 9 wait: 5 next: 123 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 61 y: 35 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: wpoint: kind: 1 x: 34 y: 41 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 123 catching pic: 52 state: 9 wait: 4 next: 121 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\014.wav cpoint: kind: 1 x: 52 y: 36 injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3 cpoint_end: wpoint: kind: 1 x: 44 y: 46 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 15 w: 28 h: 65 bdy_end: <frame_end> <frame> 130 picked_caught pic: 53 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 42 y: 39 fronthurtact: 132 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 28 y: 54 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 131 picked_caught pic: 54 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 43 y: 39 fronthurtact: 132 backhurtact: 132 cpoint_end: wpoint: kind: 1 x: 25 y: 49 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 132 picked_caught pic: 55 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 41 y: 39 fronthurtact: 131 backhurtact: 131 cpoint_end: wpoint: kind: 1 x: 42 y: 43 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 14 w: 28 h: 66 bdy_end: <frame_end> <frame> 133 picked_caught pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 33 y: 36 cpoint_end: wpoint: kind: 1 x: 37 y: 45 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 134 picked_caught pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 83 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 30 y: 37 cpoint_end: wpoint: kind: 1 x: 35 y: 28 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 135 picked_caught pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 35 y: 22 cpoint_end: wpoint: kind: 1 x: 39 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 136 picked_caught pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 35 y: 37 cpoint_end: wpoint: kind: 1 x: 48 y: 44 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 137 picked_caught pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 28 y: 59 cpoint_end: wpoint: kind: 1 x: 38 y: 75 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 138 picked_caught pic: 35 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 31 y: 51 cpoint_end: wpoint: kind: 1 x: 35 y: 73 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 139 picked_caught pic: 40 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 45 y: 32 cpoint_end: wpoint: kind: 1 x: 32 y: 47 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 140 picked_caught pic: 41 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 40 y: 39 cpoint_end: wpoint: kind: 1 x: 42 y: 38 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 141 picked_caught pic: 42 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 44 y: 40 cpoint_end: wpoint: kind: 1 x: 47 y: 46 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 142 picked_caught pic: 43 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 46 y: 51 cpoint_end: wpoint: kind: 1 x: 44 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 143 picked_caught pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 45 y: 66 cpoint_end: wpoint: kind: 1 x: 56 y: 75 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 144 picked_caught pic: 45 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 2 x: 42 y: 55 cpoint_end: wpoint: kind: 1 x: 44 y: 72 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 180 falling pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 25 y: 25 w: 21 h: 20 bdy_end: <frame_end> <frame> 181 falling pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 85 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 27 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 8 y: 15 w: 30 h: 32 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 27 y: 35 w: 28 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 20 w: 24 h: 23 bdy_end: <frame_end> <frame> 182 falling pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 27 y: 22 w: 20 h: 18 bdy_end: <frame_end> <frame> 183 falling pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 49 y: 44 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 22 y: 30 w: 27 h: 21 bdy_end: <frame_end> <frame> 184 falling pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 72 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 185 falling pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 73 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 186 falling pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 47 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 31 y: 24 w: 25 h: 23 bdy_end: <frame_end> <frame> 187 falling pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 28 y: 27 w: 24 h: 26 bdy_end: <frame_end> <frame> 188 falling pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 48 y: 45 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 30 y: 31 w: 24 h: 21 bdy_end: <frame_end> <frame> 189 falling pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: itr: kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30 itr_end: bdy: kind: 0 x: 30 y: 39 w: 23 h: 21 bdy_end: <frame_end> <frame> 190 falling pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 71 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 53 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 191 falling pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 73 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 200 ice pic: 37 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 201 ice pic: 38 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 14 x: 10 y: 9 w: 55 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 202 ice pic: 37 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 203 fire pic: 78 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 22 y: 35 w: 26 h: 19 dvx: -6 dvy: -6 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0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\012.wav wpoint: kind: 1 x: 31 y: 63 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 36 w: 29 h: 44 bdy_end: <frame_end> <frame> 220 injured pic: 82 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 51 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 17 w: 29 h: 61 bdy_end: <frame_end> <frame> 221 injured pic: 83 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 32 y: 16 w: 27 h: 63 bdy_end: bdy: kind: 0 x: 22 y: 37 w: 26 h: 42 bdy_end: <frame_end> <frame> 222 injured pic: 85 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 24 w: 39 h: 31 bdy_end: bdy: kind: 0 x: 25 y: 53 w: 40 h: 27 bdy_end: <frame_end> <frame> 223 injured pic: 86 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 49 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 23 w: 40 h: 37 bdy_end: bdy: kind: 0 x: 27 y: 56 w: 36 h: 24 bdy_end: <frame_end> <frame> 224 injured pic: 90 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 46 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 13 w: 30 h: 65 bdy_end: <frame_end> <frame> 225 injured pic: 91 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 51 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 18 w: 35 h: 63 bdy_end: <frame_end> <frame> 226 injured pic: 82 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 51 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 27 y: 22 w: 42 h: 58 bdy_end: <frame_end> <frame> 227 injured pic: 84 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 24 w: 39 h: 57 bdy_end: <frame_end> <frame> 228 injured pic: 85 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 41 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 28 y: 23 w: 37 h: 58 bdy_end: <frame_end> <frame> 229 injured pic: 84 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 41 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1 itr_end: bdy: kind: 0 x: 29 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 230 lying pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 73 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 74 weaponact: 32 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 231 lying pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 57 y: 74 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 232 throw_lying_man pic: 27 state: 9 wait: 3 next: 233 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 28 y: 9 vaction: 135 throwvz: -842150451 throwinjury: -842150451 dircontrol: 1 cpoint_end: wpoint: kind: 1 x: 27 y: 16 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 15 w: 36 h: 65 bdy_end: <frame_end> <frame> 233 throw_lying_man pic: 28 state: 9 wait: 1 next: 234 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav cpoint: kind: 1 x: 72 y: 53 vaction: 181 throwvx: 13 throwvy: -7 throwvz: 3 throwinjury: 30 cpoint_end: wpoint: kind: 1 x: 55 y: 67 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 28 w: 61 h: 28 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end> <frame> 234 throw_lying_man pic: 28 state: 9 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 55 y: 67 weaponact: 25 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 13 y: 30 w: 57 h: 28 bdy_end: bdy: kind: 0 x: 19 y: 56 w: 30 h: 24 bdy_end: <frame_end> <frame> 240 ball1 pic: 100 state: 3 wait: 4 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 241 ball1 pic: 101 state: 3 wait: 0 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 242 ball1 pic: 102 state: 3 wait: 1 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\086.wav wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 243 ball1 pic: 140 state: 3 wait: 1 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 150 y: 29 action: 0 dvx: 0 dvy: 0 oid: 301 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 244 ball1 pic: 141 state: 3 wait: 0 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 245 ball1 pic: 140 state: 3 wait: 0 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 150 y: 29 action: 2 dvx: 0 dvy: 0 oid: 301 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 246 ball1 pic: 141 state: 3 wait: 1 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 247 ball1 pic: 140 state: 3 wait: 1 next: 248 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 150 y: 29 action: 2 dvx: 0 dvy: 0 oid: 301 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 248 ball1 pic: 141 state: 3 wait: 0 next: 249 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 249 ball1 pic: 140 state: 3 wait: 0 next: 250 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 150 y: 29 action: 2 dvx: 0 dvy: 0 oid: 301 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 250 ball1 pic: 141 state: 3 wait: 1 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 251 ball1 pic: 140 state: 3 wait: 1 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 150 y: 29 action: 2 dvx: 0 dvy: 0 oid: 301 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 252 ball1 pic: 141 state: 3 wait: 0 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 42 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 253 ball1 pic: 102 state: 3 wait: 2 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 254 ball1 pic: 101 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 260 bat pic: 103 state: 3 wait: 4 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 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pic: 106 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 270 punch pic: 77 state: 7 wait: 2 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 40 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 271 punch pic: 87 state: 7 wait: 4 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 272 punch pic: 97 state: 3 wait: 1 next: 273 dvx: 20 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 44 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 273 punch pic: 98 state: 3 wait: 0 next: 274 dvx: 10 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 42 y: 51 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 274 punch pic: 109 state: 3 wait: 2 next: 275 dvx: 10 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 275 punch pic: 99 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: -51 y: 28 w: 119 h: 29 dvx: 20 fall: 70 vrest: 7 bdefend: 60 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 20 w: 43 h: 57 bdy_end: <frame_end> <frame> 276 punch pic: 107 state: 3 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 46 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 277 punch pic: 108 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end>
apparently theres no more room
[code]<frame> 280 bat
pic: 103 state: 3 wait: 4 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

sorry, thats all i can post
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#4
This should still be moved to DC or general discussion... THIS forum is ONLY for bug regarding the forum engine (as no one stated above).

I agree on this being a bug, since there are still the correct bdys...

WHEN do you get invulnerable? Just from the start or after ding a certain move?
Are you invulnerable in all modes (Stage, Versus etc)?

Atm the only cause i could think of: You deleted the dummy frame at the end of the data (or at least it isnt shown here). Dunno about, but i remember to have read somewhere, that it can mess things up if you delete the dummy... (just a guess)
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#5
did you try a different id? maybe the id you are using has a hidden special feature :D
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#6
@Alblaka it starts from the start
@Bamboori hmm... ok maybe your right? i'm using 300 for char

Edit!!: @Bamboori You're right, 300 does have a special feature... changed it to 20 now it works fine... but i do find funny that at the start when i wan using 300 it was ok
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That's plain lol...

"ID 300 : Invulnerable ueberchar"

May Marti intended to make a special version of Julian with that id XD
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#8
(03-17-2010, 01:18 PM)Alblaka Wrote:  That's plain lol...

"ID 300 : Invulnerable ueberchar"

May Marti intended to make a special version of Julian with that id XD

Change that 'Invulnerable' to Invulnerable when standing, running, attacking, running, jumping.Then defending becomes utterly useless :D
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#9
id 300 simply has a different function for bdys
have a look into the criminal.dat - it uses bdys with kind: 1xxx
when hit they go to frame xxx
also they can only be hit by team 1 (blue in stage mode)

unlike that a characters "goto" frames when hit are set by its status (fall/bdefend - frame 110 - state: 7 - cpoint etc)
seems like only the other kind of bdy works on id 300 - if you change them accordingly it could still work
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