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Strange bugs
#1
Hey guys!

I'm having a very strange bugs with one of my mod:

First Bug:
Second Bug:
Sorry about the newbish questions, and i swear that i researched through the site AND the entire forum before making this thread.
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#2
Bug 1:
What exactly do you mean by "only the barrier of player 1"? Only summoned by the first slot? Or did you try to use 2 barriers at once with 2times your char?

Bug 2:
dvy: 550 will prevent the weapon from moving up/down COMPLETELY. Upon hit a weapon will be knocked back (like you can see on every normal weapon). The knockback is "backward" and "upward". Upwards gets negotiated by your dvy: 550, remains only the backward movement.
Remove the dvy: 550 from all frames besides the THROWING (40-56) ones. Should solve it.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
(11-09-2010, 04:45 PM)Alblaka Wrote:  Bug 1:
What exactly do you mean by "only the barrier of player 1"? Only summoned by the first slot? Or did you try to use 2 barriers at once with 2times your char?

Only summoned by the "first slot" player.

(11-09-2010, 04:45 PM)Alblaka Wrote:  Bug 2:
dvy: 550 will prevent the weapon from moving up/down COMPLETELY. Upon hit a weapon will be knocked back (like you can see on every normal weapon). The knockback is "backward" and "upward". Upwards gets negotiated by your dvy: 550, remains only the backward movement.
Remove the dvy: 550 from all frames besides the THROWING (40-56) ones. Should solve it.

Only the throwing frames has dvy 550.
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#4
@1:
K, either it's a strange bug or you forgot to give another (important) piece of information... Because imo there never was that a bug before...

@2:
Hmmm. But after being thrown and hitting something / getting hit a weapon usually drops to the "in sky" frames...
No clue then, i'm sorry, but T1s are one of the few things i barely use and don't know THAT much about ^^'
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#5
Bug 1: Well, the problem has already been pseudo-solved. But i believe that i gave all the information about the process.

Bug 2: the dagger fly backwards still in the throwing frames, bizarre, don't you think?
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#6
Probably the dvy: 550 messes up with the weapon code, preventing it from working normally.
I would recommend another "Pseudo-solution" (lol):

Replace the T1 dagger with a T3 one, which spawns a T1 dagger (without dvy!) upon getting hit/hitting.
The replacement from T3 to T1 works flawless, i once even used it in a T3-T1-T3-T3-T1 way ^^ (Sky/Ground Shuriken of my "The Ninja Tales" character Fusej).

Actually i wondered from the start why you used a T1 if you don't want the gravity fall of :D
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#7
I've used T1 to make the gravity effect only on the falling frames.
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