06-20-2011, 08:23 PM
i just cant get this done.
what i want is that in a jump n run, the character can run up a hill or stairs flawlessy, without having to jump over every little bump.
for example the character walks onto a 45° bump.
case A (not right engine):
the character stops and acts as if there was a wall.
case B (right engine):
the character walks uo the bump.
also, with the wrong engine (basic jump n run engine), if the caracter walks down a hill, he is kinda flying (not sticking to the ground), because he moves faster than gravity pulls him down.
does someone (else? :P) have a solution for this?
i think it may have to do something with paths, but i cant get it to work nor can i find a tutorial/example...
what i want is that in a jump n run, the character can run up a hill or stairs flawlessy, without having to jump over every little bump.
for example the character walks onto a 45° bump.
case A (not right engine):
the character stops and acts as if there was a wall.
case B (right engine):
the character walks uo the bump.
also, with the wrong engine (basic jump n run engine), if the caracter walks down a hill, he is kinda flying (not sticking to the ground), because he moves faster than gravity pulls him down.
does someone (else? :P) have a solution for this?
i think it may have to do something with paths, but i cant get it to work nor can i find a tutorial/example...