Posts: 1,556
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Joined: May 2011
I am really really sorry guys. I guess U really miss understood me and my stupid explanation. When I said the dvy I didn't mean the dvy in the ltr. I meant the dvy at the beginning of the frame (the one which is next to centerx, centery). And I was saying that my char goes higher than I noted in the dvy when hitting chars. I am really sorry about by misleading post.
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Posts: 1,073
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10-19-2011, 04:39 AM
(This post was last modified: 10-19-2011, 04:40 AM by Azriel.)
kayz, so what actually happens is
when you have a frame with dvx/y/z, you have an acceleration on the char in that frame.
also, if you have an itr in a frame, and it hits someone, the char with the itr pauses on that frame for an extra time unit (each time it hits someone)
this means if you have a dvx/y/z in a frame with an itr, it will experience that dvx/y/z again during the "pause" moment when it hits someone else.
tl;dr:
to solve: split the frame into 2 different frames (more if you need to make the animation smoother),
frame1: dvx/y/z: whatever value you need
frame2: dvx/y/z: 0, itr: asdf
Azriel~
Posts: 1,556
Threads: 77
Joined: May 2011
I just don't know how to thank U guys but thanx.
Problem Solved.
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