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Shading Levels
#1
Some people may know it - I've noticed this fact relatively late.

There is sometimes more than two colors of shading in original LF2 sprites.
There is nothing wrong about it - it makes sprite more '3D' and shading looks a bit more realistic.

[Image: af79f8.png]

When should we use 3 (or even more) colors for shading?
We use it for bended parts of body - they're splitting into two different lightened blocks. We should also use it if a part of body is covered by something and it has no connection with light source.

As you can see - there are two methods.

1. You can simply just use two different light colors and one, the same dark for both. (As Mark has)

2. You can use one color as light one and dark one for two different parts. (As Dennis has)
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#2
cool, looks very helpfull for beginners, maybe can help me too.
thanks Gad;)
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#3
Great tutorial Gad. It helps a lot. I never thought i should use light colors too.
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
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#4
nice tut! but tbh, i knew it :P
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