Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rolling mid air issue.
#1
? 
Hello everyone, I have a question.

I'm using this Itr

    DC-Code:
itr:
     kind: 0  x: 50  y: 10  w: 30  h: 30  dvx: 6  dvy: -25  fall: 70  injury: 75  
   itr_end:


That's 1 hit making the enemy going to air, and my problem is, I DON'T want him able to use the Rowing (pressing Jump mid air) and making him unhitable till he get's to the ground. And I need him still falling for the next ability.

So my question is, is the any way that he just CAN'T do anything or force him to stay at any frame?
Reply
Thanks given by:
#2
catch him (cpoint)

otherwise henrys flute itr disables flipping during falling
you only need to use it for a short time
Reply
Thanks given by:
#3
allright.. good point Henry's flute, its working atm but.. now I need to manage how to do it for a single target only.

Thx :)
Reply
Thanks given by:
#4
i'm afraid that won't really work all too well

unless you are open to editing the falling frames of every opponent this shall work on
(offset in y direction for both: flute itr and a bdy inside the falling frame overlap only with each other)
that way it will only work on the knocked out character

wait there is one more thing you can try
fall: 70 on the flute itr as well - that might make it only work on a falling character (maybe - never tried it)
Reply
Thanks given by:
#5
yea... it will be multi-target hehe, the real problem was the ability to avoid the move.

so yeah, it's working like a charm now :D
Reply
Thanks given by:
#6
Okay that has worked but i have another idea. It is a little more complicated but still worth to try.

Make a weapon to catch the falling char and let him fall with the acceleration of the weapon to provide the falling effect.

He cant move and if u use the correct cpoint, it'll be unhitable.
[Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg]
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)