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(mirror, mirror)
Green means bdy (the hittable part), red means itr with kind 0 and effect not 4 (the hitting part), and purple means other (such as the weapon picking part, or the grabbing part, or many others). The limitations of this method of showing hitboxes should be obvious. Here's the crappy code used to generate it: http://a.pomf.se/purcfd.zip (PM if link dead)
Silva's LF2 debugger is better but it only shows the hitboxes for player 3's character, nothing else.
WOW GIANT UPDATE: The desired functionality has been fulfilled by YinYin! https://www.lf-empire.de/forum/showthread.php?tid=9777 this doesn't show the hitbox in-game wtf was I thinking
(mirror, mirror)
Green means bdy (the hittable part), red means itr with kind 0 and effect not 4 (the hitting part), and purple means other (such as the weapon picking part, or the grabbing part, or many others). The limitations of this method of showing hitboxes should be obvious. Here's the crappy code used to generate it: http://a.pomf.se/purcfd.zip (PM if link dead)
Silva's LF2 debugger is better but it only shows the hitboxes for player 3's character, nothing else.
WOW GIANT UPDATE: The desired functionality has been fulfilled by YinYin! https://www.lf-empire.de/forum/showthread.php?tid=9777 this doesn't show the hitbox in-game wtf was I thinking