06-19-2013, 02:41 PM
So, I've got concept of ability, which blocks abilities of some other character. However I don't know how exactly should I make it more balanced, so I propose concept itself along with several methods of balancing it out.
This character will be able to block special attacks (defend-direction-attack/jump) with his spell. When he does his spell, he releases invisible ball, which follows nearest enemy. It has got ik8, so it clings to the enemy and goes to certain frame, in which it modifies what spells does enemy do with his key combinations (I think there was article for this one, I'll look for it meanwhile). How exactly does it block powers of character is, that it will detects, whether character (which it clings to) tries to do his special attack. When it detects such attemp, it will make him go to some other frame (standing, defend, or something else), kind of like NTSD's Kirby with it's hats worked.
Thing I am concerned about here is however limit to this. I am not sure, how can I limit this ability. My idea is to make it destroy itself after some time. How exactly can I do that?
This character will be able to block special attacks (defend-direction-attack/jump) with his spell. When he does his spell, he releases invisible ball, which follows nearest enemy. It has got ik8, so it clings to the enemy and goes to certain frame, in which it modifies what spells does enemy do with his key combinations (I think there was article for this one, I'll look for it meanwhile). How exactly does it block powers of character is, that it will detects, whether character (which it clings to) tries to do his special attack. When it detects such attemp, it will make him go to some other frame (standing, defend, or something else), kind of like NTSD's Kirby with it's hats worked.
Thing I am concerned about here is however limit to this. I am not sure, how can I limit this ability. My idea is to make it destroy itself after some time. How exactly can I do that?