Hello everyone,
I'm having a problem with my AI if I use an .exe file patched to load the DLL framework posted here (or any modification of it). Basically, when I run such an .exe file, I am told that the AI is building, and the ego() function works normally, but the game ignores the id() function I have and uses the basic AI instead. If I use an unpatched .exe, however, the id() works, so I don't think it's an issue with my AI file.
If it helps, I was trying this with the .exe posted by Lord Silva from this page.
Edit: Sorry, posted the wrong DLL framework thread
Edit 2: Oops, I just realized that I was using v2.0 instead of v2.0a. I tried using 2.0a and everything's working perfectly now.
I'm having a problem with my AI if I use an .exe file patched to load the DLL framework posted here (or any modification of it). Basically, when I run such an .exe file, I am told that the AI is building, and the ego() function works normally, but the game ignores the id() function I have and uses the basic AI instead. If I use an unpatched .exe, however, the id() works, so I don't think it's an issue with my AI file.
If it helps, I was trying this with the .exe posted by Lord Silva from this page.
Edit: Sorry, posted the wrong DLL framework thread
Edit 2: Oops, I just realized that I was using v2.0 instead of v2.0a. I tried using 2.0a and everything's working perfectly now.