08-04-2013, 05:26 PM
This came out of some experimentation I did some time ago.
The difference between this and the normal exe is that whenever you press F2 while paused it only skips forward one frame instead of two frames.
This is useful for testing whether or not certain combos work and how you can perfect them, as well as inspecting further modifications made to the executable.
I don't know exactly why it works, but it does. I just looked at the code that checked whether or not the game was paused, changed a value and it suddenly only skipped one frame forward.
Simply go to "1BCDE" in a hex editor and replace "01 00 00 80" with "00 00 00 00". (2.0a)
The difference between this and the normal exe is that whenever you press F2 while paused it only skips forward one frame instead of two frames.
This is useful for testing whether or not certain combos work and how you can perfect them, as well as inspecting further modifications made to the executable.
I don't know exactly why it works, but it does. I just looked at the code that checked whether or not the game was paused, changed a value and it suddenly only skipped one frame forward.
Simply go to "1BCDE" in a hex editor and replace "01 00 00 80" with "00 00 00 00". (2.0a)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.