05-09-2012, 06:49 PM
Sorry to bump this thread...
My character idea:
NAME: Shaun
NAME: Super Inhuman Shaun / SI Shaun
My character idea:
NAME: Shaun
MOVES (Click to View)
COMMANDS (D = defend, J = jump, H = attack, >^v = direction)
MP requirement / Move name
Move description
D > A (+ A + A...)
20 MP / Ice Dart
A technique that encases those hit in ice. It also heals those who use ice-type moves or wield an ice sword. Shaun performs this by creating two
ice spheres whilst standing with his palms facing upwards, automatically firing those spheres in the direction he looks at.
D v A
60 MP / Teledash
Quick movements make Shaun teleport forward and dash at a high speed. J turns him around. It is hard to see him move, as it's a blur.
D ^ A
100 MP / Frost Bomb
Shaun creates a ball of ice, which is then thrown upwards with A. The longer it is charged, the farther it will be thrown and the bigger the
explosion, doing more damage. When charged for five seconds, it drains 150 MP instead and doesn't charge further.
D > J
50 MP (+5) / Frozenken
Shaun fires a beam of ice that deals damage as well as freezes the opponents hit. However, those who control ice are healed instead. Shaun fires this
similar to Goku's Kamehameha Wave (Fro-zen-ken!).
D v J
100 MP / Ice Slash
Shaun enchants his blade with ice (by FREEZING it...), then slashes his foe with it. Those hit will be encased in ice.
D v J (press A when blade hits foe)
100 MP + 50 MP / Ice Combo
On hitting his foe, Shaun slices upward, knocking the foe up. He then leaps upward, kicking upwards, then fires a Frozenken downward, lifting
him up high enough to slice his foe's head. Foes hit by the Frozenken will be frozen.
D ^ J
0 MP / Leap Attack
Shaun leaps upwards, wielding his sword to slice his foe with in an upward or downward slice, depending on the button pressed. He also can
use an Aerial Rolling Slash. Keypresses for different moves:
A: downward slice
J: Aerial Rolling Slash (50 MP; can be chained with A or D)
D: upward slice
D J A A
+50 MP / Frost Charge
Shaun encases himself in ice. Anyone who controls ice will not be frozen in contact with him, but ranged projectiles (except fire) will be
reflected. All ice projectiles will be absorbed by Shaun to restore his HP quicker. As long as he is frozen by himself, he will recover MP
faster.
D J A J (+ J...)
+50 HP, -50 MP / Regen
Shaun freezes all his wounds to regenerate them.
D J A D
100 MP (can only be done when at 1/2 HP) / Super Inhuman Form
Shaun transforms into a stronger version of himself. His foes will all be frozen when he transforms, however, due to his mastery over ice.
Super Hit + J + A
25 MP / Sword Combo
Shaun kicks the foe upwards, then Teledashes to where the enemy would land, and does a spinning slash when the enemy is close, doing heavy damage.
When hit by this move, the opponent is paralyzed, being unable to do anything until the spinning slash. Those who control ice are immune, though.
MP requirement / Move name
Move description
D > A (+ A + A...)
20 MP / Ice Dart
A technique that encases those hit in ice. It also heals those who use ice-type moves or wield an ice sword. Shaun performs this by creating two
ice spheres whilst standing with his palms facing upwards, automatically firing those spheres in the direction he looks at.
D v A
60 MP / Teledash
Quick movements make Shaun teleport forward and dash at a high speed. J turns him around. It is hard to see him move, as it's a blur.
D ^ A
100 MP / Frost Bomb
Shaun creates a ball of ice, which is then thrown upwards with A. The longer it is charged, the farther it will be thrown and the bigger the
explosion, doing more damage. When charged for five seconds, it drains 150 MP instead and doesn't charge further.
D > J
50 MP (+5) / Frozenken
Shaun fires a beam of ice that deals damage as well as freezes the opponents hit. However, those who control ice are healed instead. Shaun fires this
similar to Goku's Kamehameha Wave (Fro-zen-ken!).
D v J
100 MP / Ice Slash
Shaun enchants his blade with ice (by FREEZING it...), then slashes his foe with it. Those hit will be encased in ice.
D v J (press A when blade hits foe)
100 MP + 50 MP / Ice Combo
On hitting his foe, Shaun slices upward, knocking the foe up. He then leaps upward, kicking upwards, then fires a Frozenken downward, lifting
him up high enough to slice his foe's head. Foes hit by the Frozenken will be frozen.
D ^ J
0 MP / Leap Attack
Shaun leaps upwards, wielding his sword to slice his foe with in an upward or downward slice, depending on the button pressed. He also can
use an Aerial Rolling Slash. Keypresses for different moves:
A: downward slice
J: Aerial Rolling Slash (50 MP; can be chained with A or D)
D: upward slice
D J A A
+50 MP / Frost Charge
Shaun encases himself in ice. Anyone who controls ice will not be frozen in contact with him, but ranged projectiles (except fire) will be
reflected. All ice projectiles will be absorbed by Shaun to restore his HP quicker. As long as he is frozen by himself, he will recover MP
faster.
D J A J (+ J...)
+50 HP, -50 MP / Regen
Shaun freezes all his wounds to regenerate them.
D J A D
100 MP (can only be done when at 1/2 HP) / Super Inhuman Form
Shaun transforms into a stronger version of himself. His foes will all be frozen when he transforms, however, due to his mastery over ice.
Super Hit + J + A
25 MP / Sword Combo
Shaun kicks the foe upwards, then Teledashes to where the enemy would land, and does a spinning slash when the enemy is close, doing heavy damage.
When hit by this move, the opponent is paralyzed, being unable to do anything until the spinning slash. Those who control ice are immune, though.
MOVES (Click to View)
Ice Dart (20 MP)
D>A (+A...)
A technique that freezes those who are hit, although those who control ice will be healed instead. He fires this in both directions.
Teleportation (50 MP)
DvA (+A to enemy, +J to friend, +D to enemy and encase enemy in ice)
Being transformed, Shaun can now teleport to his foes and friends at will. When he wants to, he can also freeze his foes by poking them with
only one finger. Unlike Goku, he doesn't place his fingers on his forehead; instead he just teleports.
Icicle Storm (150 MP + 5 MP...)
D^AA
Shaun spins around in a circle, creating icicles that rain around him.
Icicle S-N (250 MP + 10 HP)
D^AJ
Shaun makes a sword of his right hand, slicing his foes nearby so that it looks like they got "SN" written on their faces with a knife. It
also freezes all foes hit.
Ice Stab (0 MP)
D>J + wait
Shaun creates an instant ice beam that stabs all foes in line, knocking them to the ground.
Frozenken (50 MP + 5 MP...)
D>JA
Shaun fires a weakened ice beam that heals all ice-controlling foes, but freezes all others.
Dual Frozenken (100 MP + 10 MP...)
D>JJ
Shaun fires a powerful ice beam to both left and right. This move will always deal damage, even to those who control ice, except his sister
Shaie.
Final Frozenken (200 MP + 10 MP...)
D>JD
Shaun creates a super powerful ice beam in one direction that causes freezing by clapping his hands above his head, shouting "Final Frozenken!" and
firing the beam as though it was a Kamehameha Wave from Dragon Ball. When a foe controlling ice is struck, his/her MP will be drained for Shaun's
own MP supply, allowing him to use this move for longer.
Ultimate Final Frozenken (All MP)
DJA x4 (DJADJADJADJA)
Shaun freezes all foes with one massive ice beam going everywhere. However, this move drains him of all his MP, forcing him to do zero-MP moves like
REVERT, FROST RECHARGATION, or ICE STAB. He does this move by blocking nothing, then shouting "ULTIMATE FINAL FROZENKEN!!" as though he is making an
explosion of ice.
Underground Frozenken (100 MP + 5 MP...)
DvJ
Shaun fires a beam of ice INTO the ground, which strikes foes from below. Shaun's palms touch the ground as he stands on his hands doing this move.
Frostnado (350 MP)
D^J
Shaun creates a tornado of pure ice that heals him as his foes are hit with it.
Revert (0 MP)
DJAD
Shaun returns to normal, weakening himself in the process, but it also fully restores his MP.
Frost Rechargation (0 MP)
DJAJ
Shaun regenerates HP and MP by freezing himself. Foes who hit him will freeze, but fire will do double damage to him.
Ice Tornado (100 MP)
Grab + D^J
Shaun starts spinning around, creating a pure-ice whirlwind to freeze foes nearby AND deals double damage to one who he has grabbed.
Secret Slash (0 MP)
Rolling + D
While rolling, Shaun creates an ice sword, slicing the foe with it before it shatters.
Secret Air Slash (0 MP)
Rolling + J
While rolling, Shaun creates a sword of pure ice that shatters upon contact with a foe. However, his uppercut freezes the foe.
Twister (0 MP)
J in air
Whilst in the air, Shaun spins with ice shards around him.
Hidden Power (74 MP)
DJA [wait one second]
Shaun creates a mystical energy ball that may either burn, freeze or knock his opponent to the ground, or even completely disintegrate his foe,
which rarely happens unless his foe has 1/8 of his/her HP left.
Combo S (50 MP per hit)
Before Super Hit lands + (where MP loss begins) J + A + A + A + J + A
(J) Shaun punches upwards before kicking the foe far away, (A) teleporting to the foe and knocking the enemy upwards, (A) then slams his enemy
into the ground, (A) before landing on the ground first and kicking the enemy away with a flip-kick. (J) Then he teleports to where his foe
should be landing before grabbing him/her, then causing an explosion of ice and then (A) breaking the ice, turning the explosion's cloud into
the letter S.
Combo N (50 MP per hit)
After Super Hit lands + (MP loss begins here) A + J + A + A + A + J + A + A
(A) Shaun teleports upwards after punching the ground, sending the enemy up with an icicle. (J) He then grabs his foe, shakes him/her wildly,
before starting to (A) kick the foe a lot of times in the head and then (A) slamming him/her to the ground and then, even faster, (A) hitting
the ground to make his foe land in an icicle. The foe will be impaled for a while, so Shaun can continue his fatality by (J) kicking the icicle
upwards, which, if left as it is, will fall on the ground and shattering. (A) But Shaun can teleport to the foe, grab the icicle and break it,
only to grab the falling foe and creating an ice ball so close that it will explode into icicles of deadly chaos when it becomes to big. Shaun
then (A) flip-kicks the foe downward, as the explosion's cloud becomes the letter N.
D>A (+A...)
A technique that freezes those who are hit, although those who control ice will be healed instead. He fires this in both directions.
Teleportation (50 MP)
DvA (+A to enemy, +J to friend, +D to enemy and encase enemy in ice)
Being transformed, Shaun can now teleport to his foes and friends at will. When he wants to, he can also freeze his foes by poking them with
only one finger. Unlike Goku, he doesn't place his fingers on his forehead; instead he just teleports.
Icicle Storm (150 MP + 5 MP...)
D^AA
Shaun spins around in a circle, creating icicles that rain around him.
Icicle S-N (250 MP + 10 HP)
D^AJ
Shaun makes a sword of his right hand, slicing his foes nearby so that it looks like they got "SN" written on their faces with a knife. It
also freezes all foes hit.
Ice Stab (0 MP)
D>J + wait
Shaun creates an instant ice beam that stabs all foes in line, knocking them to the ground.
Frozenken (50 MP + 5 MP...)
D>JA
Shaun fires a weakened ice beam that heals all ice-controlling foes, but freezes all others.
Dual Frozenken (100 MP + 10 MP...)
D>JJ
Shaun fires a powerful ice beam to both left and right. This move will always deal damage, even to those who control ice, except his sister
Shaie.
Final Frozenken (200 MP + 10 MP...)
D>JD
Shaun creates a super powerful ice beam in one direction that causes freezing by clapping his hands above his head, shouting "Final Frozenken!" and
firing the beam as though it was a Kamehameha Wave from Dragon Ball. When a foe controlling ice is struck, his/her MP will be drained for Shaun's
own MP supply, allowing him to use this move for longer.
Ultimate Final Frozenken (All MP)
DJA x4 (DJADJADJADJA)
Shaun freezes all foes with one massive ice beam going everywhere. However, this move drains him of all his MP, forcing him to do zero-MP moves like
REVERT, FROST RECHARGATION, or ICE STAB. He does this move by blocking nothing, then shouting "ULTIMATE FINAL FROZENKEN!!" as though he is making an
explosion of ice.
Underground Frozenken (100 MP + 5 MP...)
DvJ
Shaun fires a beam of ice INTO the ground, which strikes foes from below. Shaun's palms touch the ground as he stands on his hands doing this move.
Frostnado (350 MP)
D^J
Shaun creates a tornado of pure ice that heals him as his foes are hit with it.
Revert (0 MP)
DJAD
Shaun returns to normal, weakening himself in the process, but it also fully restores his MP.
Frost Rechargation (0 MP)
DJAJ
Shaun regenerates HP and MP by freezing himself. Foes who hit him will freeze, but fire will do double damage to him.
Ice Tornado (100 MP)
Grab + D^J
Shaun starts spinning around, creating a pure-ice whirlwind to freeze foes nearby AND deals double damage to one who he has grabbed.
Secret Slash (0 MP)
Rolling + D
While rolling, Shaun creates an ice sword, slicing the foe with it before it shatters.
Secret Air Slash (0 MP)
Rolling + J
While rolling, Shaun creates a sword of pure ice that shatters upon contact with a foe. However, his uppercut freezes the foe.
Twister (0 MP)
J in air
Whilst in the air, Shaun spins with ice shards around him.
Hidden Power (74 MP)
DJA [wait one second]
Shaun creates a mystical energy ball that may either burn, freeze or knock his opponent to the ground, or even completely disintegrate his foe,
which rarely happens unless his foe has 1/8 of his/her HP left.
Combo S (50 MP per hit)
Before Super Hit lands + (where MP loss begins) J + A + A + A + J + A
(J) Shaun punches upwards before kicking the foe far away, (A) teleporting to the foe and knocking the enemy upwards, (A) then slams his enemy
into the ground, (A) before landing on the ground first and kicking the enemy away with a flip-kick. (J) Then he teleports to where his foe
should be landing before grabbing him/her, then causing an explosion of ice and then (A) breaking the ice, turning the explosion's cloud into
the letter S.
Combo N (50 MP per hit)
After Super Hit lands + (MP loss begins here) A + J + A + A + A + J + A + A
(A) Shaun teleports upwards after punching the ground, sending the enemy up with an icicle. (J) He then grabs his foe, shakes him/her wildly,
before starting to (A) kick the foe a lot of times in the head and then (A) slamming him/her to the ground and then, even faster, (A) hitting
the ground to make his foe land in an icicle. The foe will be impaled for a while, so Shaun can continue his fatality by (J) kicking the icicle
upwards, which, if left as it is, will fall on the ground and shattering. (A) But Shaun can teleport to the foe, grab the icicle and break it,
only to grab the falling foe and creating an ice ball so close that it will explode into icicles of deadly chaos when it becomes to big. Shaun
then (A) flip-kicks the foe downward, as the explosion's cloud becomes the letter N.
The truth... is inescapable. The truth will always come out eventually, no matter what. And once the chains that bind the truth are severed... nothing can stop the truth from coming to light.