Okay so this is the same RPG that I have made last time but some changes and added somethings. Two RPG exist in LFE but Ramond's is full and Eddies is over loaded, so this is a good chance for and I hope you'll join and like it.
Stats:
STR: Physical attack power of the character.
VIT: Physical defense power of the character.
INT: Magical attack power of the character.
SPR: Magical defense power of the character.
DEX: Accuracy of a physical attack power.
LUC: Accuracy of magic, critical chance, and evasion rate.
AG: Speed in current battle.
HP: Health Points.
MP: Mana Points.
Classes
Brawler: A brutal physical fighter. He fears nothing and will break any jaw with knucklers or without. He is weak against magic, but has some skills used by magic.
Auto Skills:
Spirit Within – For each 3 SPR, STR raises by 1.
Life foot – Regains 10% of life when entering a new area or when battle has ended.
Critical HP Regain – When HP is critical has a 50% chance of full HP regain.
Good HP, STR, VIT growth
Average DEX, AG, LUC growth
Bad MP, SPR, INT growth
Sharp Shooter: A master shooter. Can shoot from anything, guns, bows, crossbows, and hand cannons. They don’t depend on strength, but on accuracy, the one shot that kills instantly. They have many different types of shoots to kill their enemies, shoots that poisons, disable, disarm, and that just kill.
Auto Skills:
Head Shoot – Raises the critical hit rate by 20%.
Fast Reload – Gun, hand cannon, and crossbow attack twice (second shoot has ½ power).
Magic Bow – Bow attack use 1 MP but are stronger, and always hit +50% damage(when MP is zero the effect is gone).
Good DEX, AG, LUC growth
Average HP, STR, VIT growth
Bad MP, INT, SPR growth
Spell Blade: A warrior with a sword and magic by his side. His is well balanced in magic and physical. Unlike most mages he can use his weapon with magical strength.
Auto Skills:
Mystic Sword – Spell Blade’s sword comes with a element or status effect, random element or status effect is assigned each battle.
MP Eater – Each attack saps MP from the enemy depending on the damage (1/4 out of max damage dealt ).
Mana Blade - Uses 2MP for a stronger physical attack. (+100% damage)
Good MP, INT, STR growth
Average HP, VIT, LUC growth
Bad SPR, DEX, AG growth
Buster Swordsman: A swordsman that carries a sword that has the same size as a grown man. He crushes his opponents with one slash with his sword and no defense or magic can save from his earthquake attacks.
Auto Skills:
Wall Rush – Send foes flying into a wall and deal additional damage ( ½ of original attack, can’t kill).
Sword Defense – A 50% chance of protecting an ally that is attacked and take only ½ the damage.
Counter – After an attack you attack back. (50% chance of activating)
Good HP, VIT, STR growth
Average LUC, SPR, DEX growth
Bad AG, INT, MP growth
Mad Mage: A mage that uses magic in the way that it isn’t meant for. Some spells make big explosions that is impossible to evade but some well eventually should blow up.
Auto Skills:
First Spell – In the begging of battle the Mad Mage activates a spell.(that he already knows)
BOOM! – When Mad Mage is in critical he suicides and damages all opponents by 5x of his given HP.
Counter Magic – Counters a magical attack with an own spell.
Good MP, INT, LUC growth
Average HP, SPR, AG growth
Bad STR, DEX, VIT growth
White Mage: A mage with holy powers and knowledge of herbs and potions. They can use potion that have twice the effect and at the same time heal. White Mage doesn’t just support his allies but also fights with great magic, one of there powers that can kill anyone is Holy.
Auto Skills:
Auto Regain – After an attack White Mage activates Regain (heals 10% of his max HP each turn) on himself.
Shield of Light – White Mage’s magic defense raises by 30%
Cup of Life – When White Mage is healed his allies are also healed. (50% out of original healing)
Good SPR, MP, HP growth
Average INT, LUC, VIT growth
Bad STR, AG, DEX growth
Judge: People who have great power but not from beginning. They gather energy in different ways to become stronger, one way is to attack an enemy and the other is to gather it which much faster. They are heavy weapon fighters.
Auto Skills:
EXECUTOR Rain – When the Judge activates in EXECUTOR mode all allies are healed by 30% out of his max HP.
EXECUTOR Wraith – When activating EXECUTOR mode paralyzes opponents who are lower level then Judges level.
EXECUTOR Regain – When activating EXECUTOR mode regain 50% of Judge’s live.
Good HP, AG, VIT growth
Average STR, DEX, MP growth
Bad LUC, SPR, INT growth
Dragon Slayer: The archenemy of all dragons. Even though they kill dragons they have a bond between them, and one can’t live without the other. He uses the power of dragon and his own powers to kill dragons and Dragon Slayer’s enemy. He is a heavy armor user and uses daggers, swords, and spears as weapons.
Auto Skills:
Dragon Heart-When attacked has a 25% chance of Reraise (brings back to life when Dragon Slayer dies)
Dragon Blood-After killing a dragon, Dragon Slayer regains all his HP.
Death to ALL DRAGONS-Dragon Slayer always hits a critical on dragons.
Good HP, STR, VIT growth
Average DEX, MP, AG growth
Bad INT, LUC, SPR growth
Dark Mage: They are similar to Mad Mage, but they don’t just repeatedly attack with spells they sometimes just kill with one spell. They are a bit stronger then Mad Mages but their spells are predictable. They don’t use rod but use knifes and staffs. They use robes and cloths as armor.
Auto Skills:
Arcane Strength-All magical attacks become stronger (+25%)
Soul Split-When taken damage, half of that damage will be sent to the attacking enemy.(50%)
Vampirism-Attacking with a knife or bare hands let Dark Mage absorb HP. (100%)
Good MP, INT, LUC growth
Average SPR, AG, VIT growth
Bad DEX, HP, STR growth
Races
Human: Humans are the greedy but are friendly race. They get well with other races but not with each other, and that is the reason why they fight between each other. They aren’t so intellectual like elfs, and not so strong as dwarfs but they have a high spirit of adventure.
Thief – Learns the ability “steal” (steals items in battle)
+14HP +5MP +1STR -1VIT -1INT -1SPR +1DEX +2LUC
Dwarfs: Small beings but there strength is inhuman. There are the kings of the mountain and lovers of rare metals. Elfs are their enemies for a long time. Even though they don’t like each other they still have some things in common.
Miner – Learns the ability “mine” (in dungeon finds a mineral that can be trade or made into weapons)
+20HP -3MP +2STR +1VIT -1INT -1LUC
Elf: The ancients of the forest. Unlike other elfs, Elfs go more into knowledge and have good relationship with humans. They don’t like dwarfs and think of them as natures mistake but they live up to it.
Druid – Learns the ability “vine” (the selected enemy will be stopped for 2 of his turns)
+5HP +10MP -1STR -1VIT +1INT +1SPR
Night Elf: Elfs that connected to the moon. They aren’t like normal elfs because they are more bounded to the woods then normal elfs, so they have more nature on their side. They aren’t great wizards but they hide in the night and are great assassins and archers. They are friendly to other elf races and with men and demihumans.
Night Watcher – Learns the ability “vanish” (becomes invisible in night and the next attack will guaranty hit)
+10HP +10MP +1STR +1VIT -1INT +1AG +2DEX
Gnome: Small creatures like dwarfs but less stronger. In the family of short people they have the mind of mechanics and make great tools. They lack strength for making big machines, so sometimes they use dwarf’s strength in build large machines. They hate elfs, because they are tall and don’t realize the usefulness of machines.
Mechanic – Learns the ability “tools” (uses all the tools that are availed to the gnome)
-3HP +4MP -1STR +1VIT +1INT +1SPR +1LUC
Demihumans: By physical features they look like humans, but there blood are of elfs, gnomes, dwarfs, and other races. Even though they have the blood of other races they are still alike with humans, one way is the greed. They might be a bit stronger than man but not so much wiser. They get well with everyone for being one of them.
Mime – Learns the ability “mine” (can copy the last used race skill)
+10HP +5MP +2STR +1VIT -1INT -1SPR +1DEX +1LUC
Gender
Male – Strong and fearles+2STR +1VIT
Female – Quick and intelligent +1AG +1INT
For joining you must have the following:
NameYour character's name)
ClassOne of the 9 available classes)
Class Auto SkillOne of the auto skill available of that job)
RaceOne of the 6 races)
GenderMale or Female)
StatsAdd Gender, Class, and Race stats together (the + signs after each stat in Class Stats that means after leveling up or after how many lvls it shows)
AppearanceHow he looks and describe him)
People who are joining chose witch mode you want.
Easy mode – EXP and Gold is doubled. Enemies are a bit weaker and have bad items to steal, but treasure found in the dungeons and other places isn’t so good. Story line isn’t that good and might be short. Also less bosses (means less good things to steal).
Normal mode – Mostly self explanatory. EXP and Gold will be normal. Treasure and enemies will be average. Story will be a nice one and long. Good amount of bosses.
Hard mode – EXP and Gold is halved. Enemies have good stats and good items to steal and treasures are good too. Story will be good and lots of challenging roads. Lots of bosses with good items.
Max up to 8 players min 4 players. Sign ups will be closed after Halloween.
Stats:
STR: Physical attack power of the character.
VIT: Physical defense power of the character.
INT: Magical attack power of the character.
SPR: Magical defense power of the character.
DEX: Accuracy of a physical attack power.
LUC: Accuracy of magic, critical chance, and evasion rate.
AG: Speed in current battle.
HP: Health Points.
MP: Mana Points.
Classes
Brawler: A brutal physical fighter. He fears nothing and will break any jaw with knucklers or without. He is weak against magic, but has some skills used by magic.
Auto Skills:
Spirit Within – For each 3 SPR, STR raises by 1.
Life foot – Regains 10% of life when entering a new area or when battle has ended.
Critical HP Regain – When HP is critical has a 50% chance of full HP regain.
Good HP, STR, VIT growth
Average DEX, AG, LUC growth
Bad MP, SPR, INT growth
More Information (Click to View)
Auto Skills:
Head Shoot – Raises the critical hit rate by 20%.
Fast Reload – Gun, hand cannon, and crossbow attack twice (second shoot has ½ power).
Magic Bow – Bow attack use 1 MP but are stronger, and always hit +50% damage(when MP is zero the effect is gone).
Good DEX, AG, LUC growth
Average HP, STR, VIT growth
Bad MP, INT, SPR growth
More Information (Click to View)
Auto Skills:
Mystic Sword – Spell Blade’s sword comes with a element or status effect, random element or status effect is assigned each battle.
MP Eater – Each attack saps MP from the enemy depending on the damage (1/4 out of max damage dealt ).
Mana Blade - Uses 2MP for a stronger physical attack. (+100% damage)
Good MP, INT, STR growth
Average HP, VIT, LUC growth
Bad SPR, DEX, AG growth
More information (Click to View)
Auto Skills:
Wall Rush – Send foes flying into a wall and deal additional damage ( ½ of original attack, can’t kill).
Sword Defense – A 50% chance of protecting an ally that is attacked and take only ½ the damage.
Counter – After an attack you attack back. (50% chance of activating)
Good HP, VIT, STR growth
Average LUC, SPR, DEX growth
Bad AG, INT, MP growth
More Information (Click to View)
Auto Skills:
First Spell – In the begging of battle the Mad Mage activates a spell.(that he already knows)
BOOM! – When Mad Mage is in critical he suicides and damages all opponents by 5x of his given HP.
Counter Magic – Counters a magical attack with an own spell.
Good MP, INT, LUC growth
Average HP, SPR, AG growth
Bad STR, DEX, VIT growth
More Information (Click to View)
Auto Skills:
Auto Regain – After an attack White Mage activates Regain (heals 10% of his max HP each turn) on himself.
Shield of Light – White Mage’s magic defense raises by 30%
Cup of Life – When White Mage is healed his allies are also healed. (50% out of original healing)
Good SPR, MP, HP growth
Average INT, LUC, VIT growth
Bad STR, AG, DEX growth
More Information (Click to View)
Auto Skills:
EXECUTOR Rain – When the Judge activates in EXECUTOR mode all allies are healed by 30% out of his max HP.
EXECUTOR Wraith – When activating EXECUTOR mode paralyzes opponents who are lower level then Judges level.
EXECUTOR Regain – When activating EXECUTOR mode regain 50% of Judge’s live.
Good HP, AG, VIT growth
Average STR, DEX, MP growth
Bad LUC, SPR, INT growth
More Information (Click to View)
Auto Skills:
Dragon Heart-When attacked has a 25% chance of Reraise (brings back to life when Dragon Slayer dies)
Dragon Blood-After killing a dragon, Dragon Slayer regains all his HP.
Death to ALL DRAGONS-Dragon Slayer always hits a critical on dragons.
Good HP, STR, VIT growth
Average DEX, MP, AG growth
Bad INT, LUC, SPR growth
More Information (Click to View)
Auto Skills:
Arcane Strength-All magical attacks become stronger (+25%)
Soul Split-When taken damage, half of that damage will be sent to the attacking enemy.(50%)
Vampirism-Attacking with a knife or bare hands let Dark Mage absorb HP. (100%)
Good MP, INT, LUC growth
Average SPR, AG, VIT growth
Bad DEX, HP, STR growth
More Information (Click to View)
Human: Humans are the greedy but are friendly race. They get well with other races but not with each other, and that is the reason why they fight between each other. They aren’t so intellectual like elfs, and not so strong as dwarfs but they have a high spirit of adventure.
Thief – Learns the ability “steal” (steals items in battle)
+14HP +5MP +1STR -1VIT -1INT -1SPR +1DEX +2LUC
Dwarfs: Small beings but there strength is inhuman. There are the kings of the mountain and lovers of rare metals. Elfs are their enemies for a long time. Even though they don’t like each other they still have some things in common.
Miner – Learns the ability “mine” (in dungeon finds a mineral that can be trade or made into weapons)
+20HP -3MP +2STR +1VIT -1INT -1LUC
Elf: The ancients of the forest. Unlike other elfs, Elfs go more into knowledge and have good relationship with humans. They don’t like dwarfs and think of them as natures mistake but they live up to it.
Druid – Learns the ability “vine” (the selected enemy will be stopped for 2 of his turns)
+5HP +10MP -1STR -1VIT +1INT +1SPR
Night Elf: Elfs that connected to the moon. They aren’t like normal elfs because they are more bounded to the woods then normal elfs, so they have more nature on their side. They aren’t great wizards but they hide in the night and are great assassins and archers. They are friendly to other elf races and with men and demihumans.
Night Watcher – Learns the ability “vanish” (becomes invisible in night and the next attack will guaranty hit)
+10HP +10MP +1STR +1VIT -1INT +1AG +2DEX
Gnome: Small creatures like dwarfs but less stronger. In the family of short people they have the mind of mechanics and make great tools. They lack strength for making big machines, so sometimes they use dwarf’s strength in build large machines. They hate elfs, because they are tall and don’t realize the usefulness of machines.
Mechanic – Learns the ability “tools” (uses all the tools that are availed to the gnome)
-3HP +4MP -1STR +1VIT +1INT +1SPR +1LUC
Demihumans: By physical features they look like humans, but there blood are of elfs, gnomes, dwarfs, and other races. Even though they have the blood of other races they are still alike with humans, one way is the greed. They might be a bit stronger than man but not so much wiser. They get well with everyone for being one of them.
Mime – Learns the ability “mine” (can copy the last used race skill)
+10HP +5MP +2STR +1VIT -1INT -1SPR +1DEX +1LUC
Gender
Male – Strong and fearles+2STR +1VIT
Female – Quick and intelligent +1AG +1INT
For joining you must have the following:
NameYour character's name)
ClassOne of the 9 available classes)
Class Auto SkillOne of the auto skill available of that job)
RaceOne of the 6 races)
GenderMale or Female)
StatsAdd Gender, Class, and Race stats together (the + signs after each stat in Class Stats that means after leveling up or after how many lvls it shows)
AppearanceHow he looks and describe him)
People who are joining chose witch mode you want.
Easy mode – EXP and Gold is doubled. Enemies are a bit weaker and have bad items to steal, but treasure found in the dungeons and other places isn’t so good. Story line isn’t that good and might be short. Also less bosses (means less good things to steal).
Normal mode – Mostly self explanatory. EXP and Gold will be normal. Treasure and enemies will be average. Story will be a nice one and long. Good amount of bosses.
Hard mode – EXP and Gold is halved. Enemies have good stats and good items to steal and treasures are good too. Story will be good and lots of challenging roads. Lots of bosses with good items.
Current Players (Click to View)
I am back, not really.