11-29-2010, 03:44 PM
kkkkkkkkkkkk
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Ramond's RPG Adventure v2.0
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11-29-2010, 03:44 PM
kkkkkkkkkkkk
11-29-2010, 05:17 PM
being a cat has only disadvantages here...
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday
12-06-2010, 12:51 PM
The group leaves the weapon shob and enters the drug store which is just nearby.
Your money: 370 WELCOME TO THE DRUG STORE (Norway) ---------------------------------------- Small Healing Flask (20): Replenishes 30 HP. Medium Healing Flask (50): Replenishes 70 HP. Large Healing Flask (100): Replenishes 130 HP. Small Mana Vial (30): Regenerates 20 MP. Medium Mana Vial (75): Regenerates 50 MP. Large Mana Vial (130): Regenerates 100 MP. Potion of Rejuvenation (250): Regenerates 50% of both your max. HP and max. MP points. Potion of Life (100): Brings a knocked out member back to the fight and replenishes 10% of his max. HP. Norwegian Juice (80): Brings a knocked out member back to the fight and replenishes 10 HP. Antidote (50): Cures a poisoned teammember. Magic Needle (50): Removes paralyzation of a single teammember. Identification Scroll (250): Identifies a single item. ---------------------------------------- Book of Knowledge (Hints of Interest: -) Bamboori - HP: 94/97, MP: 7/7 (Arrows: magic 1, normal 10) SirFrog - HP: 63/76, MP: 101/101 Blue Phoenix - HP: 67/67, MP: 9/9 Nave - HP: 79/79, MP: 90/90 snorsorbet - HP: 78/83, MP: 50/50 Phil - HP: 63/63, MP: 5/5 Simon - HP: 82/82, MP: 2/2 LFE Kingdom (Click to View) It's midday. (9:38 AM) The sun is brilliantly hovering high in the sky. Quote of the Day f***ing Year (Click to View) Shop Wrote:Norwegian Juice (80): Brings a knocked out member back to the fight and replenishes 10 HP.Wat. Anyway, what do we need, guys? Sadly, I lost the link to the Book of Knowledge-site, so I'm pretty much lost. Edit: Anyway, looking at that list, I'm not sure that we need that much from here. We have healing potions and mana potions, so I suppose that we have what we need. Or do we need more potions? Input, please.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one." - Mr. Spock "A man's not dead while his name is still spoken" - Terry Pratchett, Going Postal Thanks given by: Bamboori
12-30-2010, 03:38 PM
Let's buy two small healing flasks - you never know when you'll need one of those ;D
AND CONTINUE THE STORY THEN!
01-01-2011, 03:06 PM
The group buys two small healing flasks, then they leave the shop.
Small Healing Flask +2 Gold coin -40 What next? -Inn -Drug Store -Weapon/Armor Shop -Tavern -Onward! (Paths available northeast and southeast, and back of course.) -Other plans. Book of Knowledge (Hints of Interest: -) Bamboori - HP: 94/97, MP: 7/7 (Arrows: magic 1, normal 10) SirFrog - HP: 63/76, MP: 101/101 Blue Phoenix - HP: 67/67, MP: 9/9 Nave - HP: 79/79, MP: 90/90 snorsorbet - HP: 78/83, MP: 50/50 Phil - HP: 63/63, MP: 5/5 Simon - HP: 82/82, MP: 2/2 Gold coins: 330 LFE Kingdom (outdated) (Click to View) It's midday. (9:39 AM) The sun is brilliantly hovering high in the sky. Quote of the Day f***ing Year (Click to View)
01-01-2011, 03:15 PM
I suppose it's ONWARDS to the northeast, I think the Snorbet kingdom was that way.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one." - Mr. Spock "A man's not dead while his name is still spoken" - Terry Pratchett, Going Postal
01-01-2011, 03:37 PM
Once more the group visits the weapon shop.
WEAPON SHOP (Norway) ---------------------------------------- Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10) Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10) Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9) Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9) Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9) Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8) Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9) Light Rapier (150): Has an attack power of +16 ATK. Requires at least 20 STR and 20 DEX. (CRI Roll: 8) Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8) Small Composite Bow (150): Has an attack power of +13 ATK. Requires at least 30 DEX and 20 STR. Two-handed weapon. (CRI Roll: 8) Quiver (20): Needed to carry arrows and bolts. 2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow. 2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow. Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR. Hide Cloak (60): Gives you +4 extra DEF. Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR. Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR. Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR. Simple Cap (20): Gives you +1 extra DEF. Leather Cap (50): Gives you +3 extra DEF. Gloves (20): Gives you +1 extra DEF. Leather Gloves (40): Gives you +2 extra DEF. Leather Boots (20): Gives you +1 extra DEF. Fine Leather Boots (30): Gives you +2 extra DEF. ---------------------------------------- What next? -Inn -Drug Store -Weapon/Armor Shop -Tavern -Onward! (Paths available northeast and southeast, and back of course.) -Other plans. Book of Knowledge (Hints of Interest: -) Bamboori - HP: 94/97, MP: 7/7 (Arrows: magic 1, normal 10) SirFrog - HP: 63/76, MP: 101/101 Blue Phoenix - HP: 67/67, MP: 9/9 Nave - HP: 79/79, MP: 90/90 snorsorbet - HP: 78/83, MP: 50/50 Phil - HP: 63/63, MP: 5/5 Simon - HP: 82/82, MP: 2/2 Gold coins: 330 LFE Kingdom (outdated) (Click to View) LFE Kingdom (drafted version) (Click to View) It's midday. (9:40 AM) The sun is brilliantly hovering high in the sky. Quote of the Day f***ing Year (Click to View) | ||
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