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02-15-2011, 08:27 PM
(This post was last modified: 02-15-2011, 08:48 PM by Memento.)
Here's a little preview of the character.. This is beta, and I'm pretty sure I'll have to modify all of his moves to make him a good character, but I just felt like showing that I have been working on him. And most importantly: I hope to get some ideas.. Because I'm just doing some random spriting and data changing, but I haven't had any ideas which blowed my mind.
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edit: should be fixed now.
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02-15-2011, 08:41 PM
(This post was last modified: 02-15-2011, 08:59 PM by bashscrazy.)
So far missing thunder03.wav will add a fake noise for that so far..
good character! good sprites and balanced
I like his super punch attack
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02-15-2011, 09:06 PM
(This post was last modified: 02-15-2011, 10:03 PM by Memento.)
(02-15-2011, 08:41 PM)bashscrazy Wrote: So far missing thunder03.wav will add a fake noise for that so far..
good character! good sprites and balanced
I like his super punch attack
Thanks
It's not close to being finished though.. Got many things to fix, and moves to add. Do you happen to have any good ideas (for non combo moves)?
All ideas people offered or crossed my mind:
- A move where he changes into a lion and does an attack. (-too similar to tiger dash)
- Something like the Monk's "ShaoLin Palm"? (+ might use this in a close distance energy burst attack)
- Some sort of sliding move; something like Subzero from "MortalCombat 2" has? (+might use this)
- Something like air kick? Or some of your attacks on air? Would be nice (+will use this if I can think of something cool)
- Dash special: jump fordward, when you press A he puts his legs around the opponents neck and starts punching his head (+might make this a special catching move instead of dashing move)
- A new kind of combo attack, something I haven't seen in any lf2 modifications.. You have definately seen characters doing flying kicks, but to make it more realistic, jumps will be made in between the kicks. (-the idea is cool, but I started wondering... what is the use of a move like this?)
- Nino has a light at his legs(at your last sprite that you have posted here),so he can throw the light away to hit enemies. Maybe it will be more interesting to make a bigger light or more lights after throwing the first one. (-already got a distance move, but the idea wasn't bad )
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I have an idea.Maybe it is not so interesting but i am saying it.
Nino has a light at his legs(at your last sprite that you have posted here),so he can throw the light away to hit enemies.
Maybe it will be more interesting to make a bigger light or more lights after throwing the first one.
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02-20-2011, 08:48 PM
(This post was last modified: 02-21-2011, 08:31 AM by Memento.)
I changed the glowing, hope this is better..
(order in attack: 2, 1, 3, 4, 5)
And I made a slide:
or
However, the effect doesn't look right
By the way, replying to an old post:
(11-03-2010, 07:33 AM)prince_freeza Wrote: if you still want the face pic for the char my offer is still up! dont tell me your gonna use that one in your ava? my hair shading sucked back then
I'm okay with this sprite as face pic, you can make a better one if you like.. Or is it okay with you to use this one?
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02-20-2011, 09:22 PM
(This post was last modified: 02-20-2011, 10:26 PM by Alex V.Sharp.)
Been trying to organize my work.
Check the links if you find anything that might interest you.
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02-20-2011, 11:34 PM
(This post was last modified: 02-20-2011, 11:35 PM by Memento.)
Thank you!
I edited the slide. It should be better now
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02-21-2011, 12:31 AM
(This post was last modified: 02-21-2011, 12:44 AM by Alex V.Sharp.)
(02-20-2011, 11:34 PM)Neocrypt Wrote: Thank you!
I edited the slide. It should be better now
I was actually talking about the other arm, but guess this works... :P
I'd like to point out a couple of things though:
- The colour of these new "particles" differs too much to the colour used with the other moves. If you decide on an effect-colour scheme try to stick to it. Also remember to animate them later on;
- The energy glow you added to his leg maybe a bit too much, but if you're going to keep it it needs some more tweaks. Looks way too artificial. It should feel as if he's really moving, not like the energy just appeared there for show. Note how dynamic the glow on that kick move you did earlier looks? Consider doing a similar effect for the slide;
- Optionally you can use this opportunity to make that "attacks on air" kick you mentioned earlier. Like continuing a combo from the slide?
Been trying to organize my work.
Check the links if you find anything that might interest you.
*** JOIN THE "MASK OF DARKNESS" PROJECT !!! ***
- A complete scenario for a flash story like never before! -
{currently on hold due to lack of participants... }
WOODY: Brush-head?! Why you no good dirty mouth little shrimp!
DAVIS: That’s it! I’ll kill ‘em!!!
◄◄◄ BE A PART OF THE TEAM! LETS MAKE IT MEMORABLE! ►►►
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(02-21-2011, 12:31 AM)Alex V.Sharp Wrote: [*]The energy glow you added to his leg maybe a bit too much, but if you're going to keep it it needs some more tweaks. Looks way too artificial. It should feel as if he's really moving, not like the energy just appeared there for show. Note how dynamic the glow on that kick move you did earlier looks? Consider doing a similar effect for the slide;
I agree with this idea,but also I think he need energy at his other leg.
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02-21-2011, 08:18 AM
(This post was last modified: 02-21-2011, 08:29 AM by Memento.)
(02-21-2011, 12:31 AM)Alex V.Sharp Wrote: (02-20-2011, 11:34 PM)Neocrypt Wrote: Thank you!
I edited the slide. It should be better now
I was actually talking about the other arm, but guess this works... :P
I'd like to point out a couple of things though:
- The colour of these new "particles" differs too much to the colour used with the other moves. If you decide on an effect-colour scheme try to stick to it. Also remember to animate them later on;
- The energy glow you added to his leg maybe a bit too much, but if you're going to keep it it needs some more tweaks. Looks way too artificial. It should feel as if he's really moving, not like the energy just appeared there for show. Note how dynamic the glow on that kick move you did earlier looks? Consider doing a similar effect for the slide;
- Optionally you can use this opportunity to make that "attacks on air" kick you mentioned earlier. Like continuing a combo from the slide?
Sorry, I forgot to mention the new slide was unfinished x] I already planned on making the energy at his feet better.
About the arm, I now see what you mean. He'd break his arm or overstretch a muscle like this :P
I will probably make some attacks on air But I'm not sure yet how I'm going to use this move in combos.
And thanks for the reputation It's sure been some time since I started working on this character. I haven't been working on him all this time of course. Anyway, I decided that I wanted to finish him so I will, even if there's nobody who's going to play him Oo
(02-21-2011, 12:48 AM)empirefantasy Wrote: (02-21-2011, 12:31 AM)Alex V.Sharp Wrote: [*]The energy glow you added to his leg maybe a bit too much, but if you're going to keep it it needs some more tweaks. Looks way too artificial. It should feel as if he's really moving, not like the energy just appeared there for show. Note how dynamic the glow on that kick move you did earlier looks? Consider doing a similar effect for the slide;
I agree with this idea,but also I think he need energy at his other leg.
I don't think energy on his other leg will make it look better. He's hitting with his front leg, therefor the energy is there. But I could be wrong x]
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