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both iceswords?
well then why isnt that a solution?
and why do you want to double it when thrown anyway?
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So it'll make a V-like trail.
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then why not just put an opoint with facing: 20 ?
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Because then I'd end up having to use i/k8, which disables opoints :/
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what the hell are you talking about seriously
it doesn make sense
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08-25-2008, 05:09 PM
(This post was last modified: 08-25-2008, 05:10 PM by Deus Ex Machina.)
I've noticed that whenever I use itr/kind: 8 I can't have an opoint :/
EDIT:
I'll need to use i/k8 so that it'll only make two ice swords when freeze is holding an ice sword.
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uhu - well i havent
but i also dont know why you want to use ik8
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08-25-2008, 05:12 PM
(This post was last modified: 08-25-2008, 05:12 PM by Deus Ex Machina.)
The ice sword will make bdys that the itr/kind 8 will detect.
If I don't use itr/kind8, how is it going to detect that it is in fact an ice sword being helf, and not say a baseball bat?
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look you are making things more difficult than they probably are
first of all i still dont know what exactly you want to do
first its doubling the ice sword when thrown
then its a V shaped tail
now any object whether character or weapon doesnt need to know what its holding - yes your ice sword could hold a baseball bat aswell but you wouldn make it opoint itself one now would you?
you just add an opoint kind 2 like in freeze summoning move to the throwing frames (41 or sth) and a few wpoints afterwards to make it look right
other than that you better make yourself clear now - with an image / rough animation if you wish
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