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Luti's Sprites
(04-26-2011, 03:08 PM)LutiChris Wrote:  ~29.6%

lol?

No, really, when you resize it to such a weird percentage, you'll always have lots of work touching that stuff up. That's why you should go for values such as 50%, 25, 12.5, 6.25, etc, as they will merge pixels much more natural. You also see that when you view a picture in photoshop at 33.3%; everything looks edgy etc. tl;dr: get a better reduce-factor xD

Anyways, it's quite funny to see the difference in details between pants and shirt. One is ridiculously detailed while the other remains LF-ish. I'd really like you to create a "large" sprite with tons of detail. Should turn out fun :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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Thanks given by: LutiChris
cool sprite very like it but there is somthing wired next to the right arm on his body
but its very cool sprite and animation :)

b.w
if u made 280X280 29.6% dont give u 79X79 do 28% its exactly 79X79 :D
[Image: p45mycA.png]
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BP Wrote:when you resize it to such a weird percentage, you'll always have lots of work touching that stuff up.
yea...sux for me :P
lol i actually play around with the percentage until i like it
and so far 29.6% works the best for my sprites @ 280x280
DH Wrote:if u made 280X280 29.6% dont give u 79X79
and yea it gives me 83x83 but i just put it in a 79x79 cuz thts how i am :P
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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[Image: k5prZ.png] Luti (new v.6)
[Image: OmFGX.gif] Hawke (Dragon Age 2)
Elias's requested i should do some characters from a few games he's mentioned to me, hope u like him
i had a difficult time to re-size him
resulting in too many blurry areas, and yea the details was the result if it so i didn't go with the usual 79x79
however, it looks great with the original size...enjoy
Hawke sketch (Click to View)
Luti's Steps (Click to View)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Thanks given by: snorsorbet , MnM , Dr. Time
@up
LutiChris [v.6]
Bro Your Lutichris v.6 is great!
Awesome Spriting!
Hawke
He is just awesome!
That Animation is really adding some life in him!
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Thanks given by: LutiChris
For some strange reason. Hawke reminds me of Minecraft. :P

They're pretty good, but the faces are getting too realistic and they don't look like LF2 faces any more. I know everyone has they're style, but I personaly liked some of the older faces you made.

~RtXaS~
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Thanks given by: Apocalipsis
Dude, i Adore ur style much than anyone else. Also, it would be great if u can show how u shade. GIMP is paying my a** a hard time. That luti new version is awesome. Likes the torso and head part more than lower parts. Waiting to learn ur shading tirck.
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[Image: 9XTEX.png] > [Image: G2Pi0.png] introducing Luigi!
umm yea i think u would have expected mario 1st but he'll come in time :P
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Thanks given by: lf2TimmE1 , Bamboori , betitngoan , Dr. Time
looks awesome! but I think he needs a bigger nose (that goes over his mustache more than it does now).

EDIT: the L should be green with a white bubble/circle around it
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Thanks given by: Bamboori , LutiChris
Whoa Luigi is just too awesome!
and yeah he should have a bigger nose.
Do you have any tut on your new spriting style?
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