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won't work, alot of people tried this before, even more advanced than your theory... the only kind of working platform system is used in NTSD II but thatone required hex-editing, I doubt you can do it with pure datachanging only
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the main flaw is, if your char has a state 1, that means, is walking, and is NOT on the ground, it will Always automatically change to frame 212 (simple jumping frame), and it's also not affected by any dvy: 550
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07-12-2011, 08:17 PM
(This post was last modified: 07-12-2011, 09:30 PM by mfc.)
Are you sure? Because it breaks all my plans... I would suppose to guess that it won't be easy like that. I won't send any posts before trying and successing anymore...
So, i want to ask something: what is this ground thing is exactly? Is it all is in exe? Can't we bend this ground. I've seen the MH-LF2's study about it but I mean all these walking, running etc states need to be depended to the ground? There must be another way...
Oh... I've just made a search and i've seen that all that i thought was already thought... And solution was the Silva again... Making new states is just his work... I'm wondering if i can mess with all rarara.dll and make new states that allows me to do what i want...
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Well, I think we can do it if we make a special jump looping activated by a next.the next frame will have positive dvy with a suitable number of frames after it.this will leave frame 212 free.
now we can change the wait in frame 212 to 0 and make the next go to a specific frame that has a dvy 550.
I hope this works.
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frame 212 has too many required hard coded specials to do that
it will always perform the jump movement noted in the bmp header when activated
(while the x and z component are optional depending on your key input - this is a very rare feature in your data)
and its one of the few frames that allows you to turn around
if you ditch these features for the normal jump of every character you basically break the game - it will be unplayable or very very static and boring
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well that part of the revolution was already done (lots of new states and data)
a new revolution would hexing new platforms that dont require new states or data and thus work nativley with the original files
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